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The Wanderer’s Palace (Hard) is a level 50 Dungeon inFinal Fantasy 14that has you retread the Wanderer’s Palace, fighting against new bosses with new mechanics. Despite being freed from the tyrant Tonberry King, the Tonberries are once again faced with peril as a band of Mamool Ja have overtaken the Palace.
Head back into the Wanderer’s Palace and put a stop to the Mamool Ja mercenaries so that the Tonberries may finally know peace. Below, we’ll take a look at everything you need to know about this Dungeon, including how to unlock it and how to beat all three of its bosses.
How To Unlock The Wanderer’s Palace (Hard)
The Wanderer’s Palace (Hard) is unlocked after completing the Main Scenario Quest’The Ultimate Weapon', as well as the level 50 side quest’Trauma Queen', which unlocks the normal version of the Wanderer’s Palace.
Once you’ve done these two quests, you can accept the quest’Not Easy Being Green’fromBloezoeng in Mor Dhona (X:22.1, Y:8.7), which will unlock the Dungeon.
Frumious Koheel Ja
The first boss of the Wanderer’s Palace (Hard) is the Frumious Koheel Ja.
This boss has a fairly simple set of moves it will use, but its attacks can easily overwhelm you if you aren’t careful. Koheel Ja’s main mechanic is to throwSacred Spearsonto the ground, which willrepeatedly deal damage to the whole arena and inflict Burns, which deals damage over time.
Every time you are inflicted with Burns, thedebuff timer will reset, so repeatedly getting hit by this attack will have youconstantly taking damage from Burns. To avoid this, simplydestroy the Sacred Spears whenever they appear.
Meanwhile, Koheel Ja will useFire Angonon its main target to deal damage, and will periodically useClobber, charging towards a player and knocking them back.
The Healer will need to keep an eye on the whole party’s health throughout this fight, as you will all be hit with the Sacred Spears' attacks.
The key to this fight is todestroy the Sacred Spears as quickly as possible. Do this, and Koheel Ja will go down without too much trouble.
Slithy Zolool Ja
The Slithy Zalool Ja is the second boss of the Wanderer’s Palace (Hard).
At first, this fight will feel complicated, but it’s actually pretty simple. Zolool Ja will useSacred Standard, summoning a number ofcolored Standardsaround the arena. Walking near any of these willproduce a different effectdepending on its color.
Essentially,avoid all the Standards except for the Blue one, which you shouldlet the DPS players run intoto gain the damage buff.
After a while, Zolool Ja will useStandard Retrieval, clearing all active Standards from the field. If the Blue Standard is still standing,he will gain the damage buff, so it is in your best interest totake the buff before he does.
Zolool Ja will also sometimes castToad, transforming a random player into a Toad. The transformed player canuse the Green Standard to instantly clear the debuffand return to normal.
Throughout the fight, Fire, Firespit, and Groundburst, dealing damage to his main target.The Healer should keep an eye on the Tankwhile the whole party avoids stepping into detrimental Standards.
Manxome Molaa Ja Ja
The final boss of the Wanderer’s Palace (Hard) is the Manxome Molaa Ja Ja
Tyrannic Blare
Conal AoE
Molaa Ja Ja will deal damage in a largeconal AoE to his front, inflictingStunandMagic Vulnerability Up. Stay close to the boss throughout the fight to avoid this attack.
Rot Gas
AoE/Summon
The boss will dealdamage around himself, inflictingPoisonandDisease, while alsosummoning a Sacred Standardthat buffs him withDamage UpandVulnerability Downwhile he stands in theirarea of effect. The Tank shouldpull Molaa Ja Ja away from the Sacred Standardswhenever they appear to remove these buffs.
Soul Douse
Doom
One player will be targeted withDoom, which willinstantly kill them after a 20-second countdown. To remove Doom, the affected player will need to berestored to full health within the time limit. Whenever Molaa Ja Ja uses Soul Douse, the Healer should immediately work to cleanse Doom.
Vorpal Wheel
Debuff
Molaa Ja Ja will randomly target one player, dealing damage to them and inflicting theRotting Lungsdebuff. This debuff will cause you toexplode with damage if you are hit by Rot Gas.
Sacred Idol/Silverscales Zenist
Summon
ASacred Idolwill appear,tethering to the bossand granting him theeffects of a Sacred Standardeven when he is not standing in the area of one. At the same time, twoSilverscales Zenistswill appear. These adds have relatively low health, soburn them downbefore returning your attention to the boss.
Molaa Ja Ja will repeat these mechanics until he is defeated.Don’t worry about destroying the Sacred Standardsthat appear after Rot Gas, as they have relatively high health. Instead, pulling the boss outside of their area has the same effect, preventing him from gaining their buffs.
As long as youcleanse Doomandmove the boss out of the Standards, you will be able to take down Molaa Ja Ja and complete the Wanderer’s Palace (Hard).