The Sunken Temple of Qarn (Hard) is a level 50 Dungeon inFinal Fantasy 14, and a revised version of the normal level 35 Dungeon. You are tasked with venturing back into the Sunken Temple of Qarn to rescue miners of the Amajina & Sons Mineral Concern.

With raiders tripping the various deadly traps found around every corner of the temple, and ancient beings stirring once again, rescuing the miners is no simple matter. Below, we’ll take a look at everything you need to know about this Dungeon, including how to unlock it and how to beat all of its bosses.

The intro cutscene to the Sunken Temple of Qarn (Hard) dungeon.

How To Unlock The Sunken Temple Of Qarn (Hard)

To unlock this Dungeon, you will first need to complete thelevel 50 Main Scenario Quest ‘The Ultimate Weapon’. Then, you can accept the quest’The Wrath of Qarn’fromHugubert in Mor Dhona (X:22.0, Y:8.7). This Dungeon has aniLvl requirement of 80.

As you explore this Dungeon, keep your eyes out for theSun Sphere, Moon Sphere, and Star Sphere. You’ll need to use each of these at certain points to continue further.

The Damaged Adjudicator lying on the floor.

Damaged Adjudicator

The first boss of the Sunken Temple of Qarn (Hard) is the Damaged Adjudicator, reprising its role as the final boss from the normal version of this dungeon, but with a few twists.

The Damaged Adjudicator is separated into four parts, theHead, Arm, Tail, and main body. The body itself takesvery little damage, so you’ll need tofocus on attacking the Head, Arm or Tailinstead.

The Sabotender Emperatriz and its bodyguards in the Sunken Temple of Qarn (Hard).

The body part you should attack isindicated by the glowing red orbthat appears on itwhen the boss first forms. Attack this part to cause the Adjudicator to crumble, at which point severalRuins Crawleradds will appear. Repeat this process until the boss reforms without any of its body parts, then attack its main body to defeat it for good.

Throughout the fight, the Damaged Adjudicator will use the following attacks.

The Vicegerent to the Warden ready for battle in the Sunken Temple of Qarn (Hard).

Sandblast

Untelegraphed Conal AoE

Deals damage to the front of the boss. The Tank shouldface the Adjudicator away from the rest of the partyto avoid hitting them with this attack.

Desert Storm

Line AoE

Deals damage in aline to the front of the boss. Move out of the AoE indicator to avoid taking damage.

Dust to Dust

AoE Marker/Summon

The boss will target one player with an AoE Marker that will summon asand orbon their location. This orb will repeatedly useSubduction, dealing damage in anarea around itself. Stay away from these orbs as you fight the boss.

Sabotender Emperatriz

The second boss of this dungeon is Sabotender Emperatriz, who will be joined by two Sabotender Soldado. Here are each of this boss’s attacks and mechanics.

3,000 Needles

AoE

Deals damage in the indicated area. Move away to avoid taking damage.

100,000 Needles

Long Casted Roomwide AoE

Begins long-casting an attack that deals100,000 damageto the whole party. This attack will becanceled if you deal enough damage to the bossbefore it finishes casting.

Sabotender Soldado

Add

These enemies are summoned periodically throughout the fight. They don’t have any notable attacks, but should be dealt with quickly.

Sabotender Guardia

This enemy willtether itself to the boss, protecting it from all damage. The boss will then begin casting 100,000 Needles again. Quickly defeat the Guardia, then damage the boss to stop it from casting 100,000 Needles.

Sabotender Emperatriz will repeat these mechanics until it is defeated. 100,000 Needles is an instant one-shot, but it has avery long cast time, giving you more than enough time to cancel it. Other than that, this fight is fairly straightforward.

Vicegerent to the Warden

The final boss the Sunken Temple of Qarn (Hard) is the Vicegerent to the Warden.

Throughout the fight,groups of sarcophagiwill appear around the edges of the arena, which will then summonMummies that rush forward. If you are touched by one of these Mummies, you will be inflicted withone stack of the Curse of the Mummy.

If you manage to getfour stacks of this debuff, you will bethrown into a sarcophagus yourself, and thenturned into a Mummy, forcing you to run in a straight line whilepreventing you from taking actionfor a while.

Keep an eye on the edges of the arena as you fight the boss so that you aren’t turned into a Mummy.

Flurry of Rage

The boss will repeatedly use this attack, dealing damage in the area to its front. The Tank shouldface the boss away from the rest of the party.

Light of Anathema

Untelegraphed Line AoE

When the boss’s health gets low enough, itsswords will start glowingand it will begin using this attack, dealing damage to its front in anuntelegraphed line AoE. Move away from the front of the boss when it begins casting Light of Anathema.

Mummification Tether

Tether/Debuff

One player will be marked, pulled to the boss, then tethered.This tether will repeatedly inflict the Curse of the Mummy debuff. The tether can bebroken by stunning the boss, but be sure to do this as quickly as possible to save the target from being turned into a Mummy.

The Vicegerent to the Warden will repeat these mechanics until it is defeated. The main thing to watch out for during this fight isn’t necessarily the boss itself, but therows of sarcophagithat are summoned. If you can avoid all of these, this fight will be a breeze.