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Smite 2has some of the most flexibility when it comes to team composition of any MOBA out there. Any character can be selected to play in any role; that might not go particularly well with characters that aren’t good fits, but it does mean you’re able to experiment with them quite a lot.
There is no hard and fast rule when it comes to team composition, but there are certain things that are going to be helpful in more scenarios than others. All the tips in this list can be considered rules that can be freely broken, but they do provide good fundamentals.
Smite 2 is currently in Early Access, and any of the information below could change dramatically as the game develops.
Bring A Varied Team
Build your teamto havemultiple different strengths. Stackingmany different charactersthat havesimilar strengthsmeans they’relikely to share similar weaknesses, as well.Stacking strengths across the boardwill make for a team that canadapt and strategize in any direction, provided everybody is on the same page and playing their role correctly.
Or Stack Strengths In One Area
The above point isnot universally true, andteams that do focus on one aspect, like area-of-effect (AoE) damage,can be extremely effectivein the right situation. But, it does mean thatthe team is going to be lacking in another factor, like single-target damage. If anenemy teamcompensates for your weakness, theycan exploit it.
How To Plan Your Duo Lane
TheDuo Lanehas alot of flexibility, because it’s theonly lanethat is going to usually havemultiple characters on each team inside it. This makes for a ton of character combination possibilities, both that you’re able to have on your team, and that you might be playing against.
As of the writing of this, the only Carry character that can truly use melee Basic Attacks is Ullr. However, some characters can hold their own in close-range better than others. This doesn’t mean they should play exclusively in melee, but they can help keep the heat off of the Support.
Combinations that work like this include:
At the same time, the opposite of this can be true, especially if you bring two melee characters. Both melee characters can put an extraordinary amount of pressure on an enemy if they’re the only one in the range.
Consider Early Game And Late Game
Theearly-gameand thelate-gameare going to bevery different experiences, and a character or playstyle thatworks great in onemight perform poorly in the other.
Compensate For Characters That Start Slow
Certain characters, likeJing Wei, can beextremely weak early on, butwildly strong later. to not be at a disadvantage early,selecting one of the strongest Supportcharacters, like Geb or Sobek,might compensate for that. Sobek and Geb can still be very strong in late-game, and they’ll possibly have a supercharged Jing Wei behind them.
Characters that can sometimes start slow but end up incredibly strong are:
Stack A Late-Game With Creative Lineups
This might also changeyour God Aspect choice;Rais a great choice for themiddleorsolo lane, where he’ll be on his own for large periods of time. This might make it difficult to justify activating his God Aspect, which tilts him into being a viable Support character.
But, when you consider thatlater in the game there will be more team-fights, keeping that God Aspect active can give your team a little extra Support.If your team has a tank-style Support, this enables your team tostill have a healer and tankin the late-game, orstack extra healing, otherwise.
Some examples of this would be:
TheSolo God choiceis really going to point your team’s strength in a particular direction in the late game. Solo characters can be great at a variety of things, and most of them are capable of self-sustaining. This can lead to tank-style characters, characters who can heal a significant amount, or some combination of the two.
Mobility Creates Opportunities
Ateamthat is stacked withhigh-mobility charactershasextra opportunities to rotate through lanes throughout a match, creating advantages when it’s prudent. The Jungler is the most obvious example of this, as a character that’s intended to jump between lanes, with the Jungle as their home.
Butother characters are capable of this, too.Athenais a great exampleof a character who canget across the maptohelp ateammatewhen necessary, or tocreate an immediate advantagean enemy cannot anticipate.
Other characterswho have high mobility that can get across the map when it’s helpful are (excludingcharacters who are primarilyJunglers):
If you can fit afew of these characters on the same team, it will make for ateamthatcan be very fluid throughout the match, and be difficult for enemies to keep track of.