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Dragon Quest 3 Remakehas a lot of different options when it comes to combat, with different things available for each character depending on their vocation and weapon choice. The higher your level, the more options you’re going to have, and the more MP you’re going to have to cast them with.
Certain vocations are going to unlock access to a wide variety of spells the higher their level, with these spells ranging in purpose from support to offensive and defensive spells. Some spells are upgraded versions of their former selves, while you’ll unlock others, especially later in the game, that have entirely new effects.
Spell Criteria
The spells in this guide have been included based onhow useful they are in a variety of scenarios, combined withhow much MP they cost to cast.
Some of the most powerful spells in the game have great effects, but you aren’t going to be using them too often because of their restrictive MP cost, which would set you up for failure in the future.
Offensive Spells
Offensive spellsin Dragon Quest 3 Remake all vary in efficacy, based partially on how resistant that particular enemy is to that damage type. If you’re looking to maximize how useful your spells are,you’ll need topay attention to the monsters' weaknesses.
Many fights aren’t too difficult, but if you’re trying to punch above your weight class, making use of enemy weaknesses will be important.
The Most Useful Offensive Spells
Here are the most useful Offensive spells in Dragon Quest Remake 3:
Hero/Mage
9/15
Boom(and its upgraded version,Kaboom) are great attack spells not because they do great damage, but because they dodecent damage against every monster present.
Many spells only target a certain monster group, meaning if you have four different groups of monsters, you aren’t getting much bang for your MP. These spells hit every monster, and it guarantees some damage is being spread around.
Priest
4/6/10
WooshandSwooshboth do a decent amount ofwind damage to one group of enemies, whileKawooshdoes an incredible amount of damage to a group of enemies.
Kawoosh does use quite a bit of MP, so only use it when you need it, but when the time comes, it’s going to make short work of enemies, even if they’re slightly wind-resistant.
7/10
WhackandThwackare both exceptionally valuable attack spells because they don’t rely on dealing damage; instead,they simply defeat monsters outright.
While this can’t be used on bosses, it’s a great way to get rid of problematic enemies that have large health bars, and theThwack variation is great for decimating an entire group of foes. (Its value is also increased by being one of the only good offensive spells available on the Priest.)
Hero
8
The only exclusively single-target spell to make the group,Zappleis here because the Zap variety of damage is the type thatmost enemies are weak to.
This means you are likely to get some extra damage out of Zapple, which ordinarily already does extreme damage and is a great way toget rid of one enemy almost immediately. It’s a little bitsteep in MP cost, but for an almost guarantee of heavy damage, it’s worth it.
Support Spells
Support spellsin Dragon Quest 3 Remake serve a variety of purposes, but all of themenable your party to function more efficientlyor under easier circumstances than they would otherwise.ThePriestis going to be the one with themost access to these spellsand is a great asset in pretty much any lineup you’re going to configure.
The Most Useful Support Spells
Here are some spells that are going to provide great support for your party in Dragon Quest 3 Remake:
20
Kazingis included here instead of Zin and Zingbecause ofits consistency. Both Zinand Zingcan revive a character on the first use, but they can also be entirely ineffective on multiple uses.
While Kazing does cost considerably more MP, itguarantees a revive at full health, just like with a Yggdrasil Leaf, which is an extremely rare item.
Hero/Priest
5/9
MidhealandFullhealare themost useful healing spells, out of the four that exist. Midhealis a great way to keep on top of a party member’s health without a big MP investment, oftentimes healing around 100 health overall.Fullheal will fully recover an allyfor almost double the MP of Midheal. But, healing any amount of health necessary can beworth the extra costfor high-health characters.
The other healing spells, while useful, oftentimes either don’t heal enough to be particularly helpful or don’t have use cases that are going to occur as often.
3
Snoozeis a fantastic spell that has anextremely low MP cost.While enemies don’t always fall asleep to the spell, and some enemies are entirely immune to it, oftentimes, it’s agreat way to incapacitate at least some of the monsters presentand make the turn less punishing on your entire party.
TheSnooze Stickis a weapon that you may equip with Mages and Prieststhat allows you toessentially cast Snooze for freeand is a fantastic item for a support-style character.
6
Certain groups of monsters are going to use spells against you often, and some of those spells can be extremely powerful, hitting your entire party at once.Magic Barrieris going tolimit how much damage those spells do, making a situation that would have been disastrous only inconvenient.
5
Much likeMagic Barrier,Fizzleis going to come in handy against enemies that use offensive magic to great effect against your party. But while Magic Barrierreduces the damage that magic is going to do to your party,Fizzle can stop them from using magic altogether.
The trade-off here is thatFizzle is not guaranteed to work, so in some situations, it will make a bigger difference than Magic Barrier, while in others, it will be a waste of a turn.
Convenience Spells
Some spells aren’t particularly (or at all) useful in combat, but they’re still a fantastic help, and you’re going to find yourself using them very often.
The Most Useful Convenience Spells
Here are the spells that are going to make your life a lot easier in Dragon Quest 3 Remake:
0
Zoomis likely going to be aspell you use regularly to get around the map. While you’re able to travel the old-fashioned way everywhere, and there’s nothing wrong with doing that, it will be extremely time-consuming, especially considering the number of battles you’ll be getting into along the way.Zoom is free, allows you tofast-travel anywhere you’ve already visitedand is the premier option for going back and forth between areas.
4
If you don’t plan on using Zoom to move around the map instantly,Holy Protection is going to keep you from getting into fightsevery few feet along your journey.Holy Protectionkeeps lower-level monsters from attacking youand allows you to walk through areas that you’ve already tread or areas with monsters that are below your level in peace.
You likely don’t want to avoid fights with monsters that are going to reward you with a meaningful amount of XP, but if you’re traveling through areas containing monsters that aren’t going to help your party level up,Holy Protection is going to save you a lot of time and effort.