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The introduction toLoco Motivesets up the main point around which the story revolves: the death of Lady Unterwald and the issue of her missing will, which flew out of the window when you, as Arthur Ackerman, opened a window too close to it. Naturally, the first official ‘Part’ of the game deals with his damage control efforts.
With Lady Unterwald’s last moments being captured by the speed painter onboard the Reuss Express, it’s clear that she was attacked from afar. We don’t know much more than this, however. Along with finding the will, unravelling this mystery is also on the cards.
Gathering Clues
This part starts off with Arthur listing his goals:
You will notice, however, that themissing will is clinging to the windowright next to your starting location in the Dining Carriage. Attempt tograb the will, and it’ll fly away again, giving you your third goal: toget the will back.
The first step here is totalk to the ‘uncouth slob’ in the Dining Carriage, revealed to be Donny through introductions. He will hand you aPerfumed Noteand tell you toshow it to the ladyseated behind him - try to do that now, and she’ll refuse to take it.Talk to Donny again, and the pair will leave, thankfully not together.
Pick up the keysthat Donny leaves behind. Head into theSleeper Carriage(to the left of the Dining Carriage) andenter his room, which is the one with the Do Not Disturb sign on the handle.
Inside Donny’s room,open his closet and pick up the Wire Hanger, and thenattempt to leave. Donny will prevent you leaving - click on thecupboard underneath the sinkto hide. You’ll eavesdrop on an important conversation here, learning that there are incriminating accounts hidden in Lady Unterwald’s quarters.
Now,attempt to return to Lady Unterwald’squarters by heading all the way down the train to the right.
How To Enter Lady Unterwald’s Quarters
Aguardin the Lounge Carriage will prevent you from reaching the end of the train.Speaking to the guardwill reveal that he has a severe allergy to strong perfumes.
Exit the conversation when you can, andgive the guard the perfumed letter. He’ll leave, and you can enter Lady Unterwald’s quarters.
How To Find The Hidden Accounts Ledger
Exploring Lady Unterwald’s room will make it quite clear that there’s only one place you need to search - thejammed draweron the left side of the desk.
Use the wire hanger on the drawerto open it, and then retrieve the accounts ledger from inside.
You’ll also notice thatHerman is hiding within Lady Unterwald’s closethere - you may talk to him if you want, but it’s not necessary. There’s some very funny dialogue to be found here, though!
Arthur will decide that he has toconfront Bergmann about the ledger- to do this, head back to theDining Carriageand find him sitting at the leftmost table. Talk to him about the ledger to progress.
Bergmann will give you your final task of the Part - tostop Donny from cheatingat the Casino Carriage.
How To Stop Donny Cheating
To begin, make sure youtalk to Bergmann about Donny’s schemeand learn thatmagnetismis involved. Then,head back to Donny’s roomand take a look around.
Specifically,pick up the giant magneton the right side of the room.
Return to the Casino Carriage andwitness Donny’s schemein action. To interfere with it,use your magnet on the roulette wheelwhen the wheel is spinning. Arthur will successfully foil Donny’s scheme.
Donny, however, will return to his room and come back to the Casino Carriage with more chips, which is revealed byfollowing him.
To stop him completely, you’ll need to use the magnet on the roulette wheel and thenimmediately start moving back to the Sleeper Carriageand then get back into Donny’s room before Donny.
You’ll watch Donny take casino chips from thedrawer underneath the heart-shaped bed- open this yourself once Donny has left, andtake the entire pile of chips.
Leave Donny’s room, and you’ll automatically head back to the Casino Carriage and foil Donny once more, this time for good.