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There are Gods inSmite 2that are fairly one-dimensional, capable of only excelling in one thing, and being a bit of a one-trick pony for it. That doesn’t mean those Gods can’t be effective, it just means they’re only capable of fulfilling one thing that a team needs.
Then there areGods like Ra, capable of helping the team in a variety of ways. Ra can deal a solid amount of damage, self-sustain with regularity, and even support allies through healing and debuffing enemies in various ways. He can be fit in many different team compositions and slotted into a couple of different roles.
How To Play Ra In Smite 2
Ra is normally fitted to play either aMiddle or Solo role; this either puts him in the middle lane, or on the right lane, in Conquest. Either way,Ra is likely going to be on their own for sections of time, depending on how your friendly Jungler playsand how other Godsrotate.
Ra Can Damage And Self-Sustain
With this being Ra’s usual role, his focus is generally going to be ondealing good damage, and onsustaining himself. He can be tilted in either direction based on your build, but he’s always going to be capable of a combination of these two things.
Ra’s God Aspect, Thermotherapy, is going to play a large role in how much damage versus how much healing you’re going to be capable of.
Celestial Beam
Celestial Beamis an offensive ability for Ra,firing a ray of light from the sky that moves forward from where you cast it. Enemies that it comes into contact with are damaged, with that damage scaling with your Intelligence.
When To Use Celestial Beam
Celestial Beam is a low-cost damaging ability,great for dealing solid damage to a group of enemy minions. Leveled up, it can deal enough damage to minions that one or two basic attacks will finish them off, and hitting a group of them with this at once can ensure your group of minions move through that particular wave relatively unscathed.
Celestial Beam isn’t going to do great work on enemy Gods, but that’s not to say it’s useless. Itcan hit multiple Gods at the same timeand is a great way to ensure contact with a God that’s retreating from you. It can be a finisheras an enemy just gets out of Basic Attack Rangebut is easily strafed by enemies paying close attention.
Speed Of Light
Speed Of Lightis Ra’sPassive Ability, and we’re talking about it here because it is particularly relevant when detailing the next ability.
Speed Of Light gives Ra afive percent Movement Speed buff every time he casts an ability, stacking up to three times, with each instance lasting for 15 seconds. This may not seem particularly useful, but it’scapable of saving Ra’s lifemultiple times throughout a match.
How To Get The Most Out Of Speed Of Light
Speed Of Light is capable ofhelping Ra escape from danger with relative ease. This is particularly useful considering Ra does not have access to any movement-style abilities that launch him in a direction.
This is going torequire careful positioning and timing to make it work.Staying too close to enemy Godsorgetting ambushed is going to negate this bonus significantly. You’ll need to keep yourself in situations where you have the space to begin a retreat for this to make a difference. But, when it does, other Gods are going to be entirely unable to catch you.
Speed Of Light canalso be used offensively. Enemy Gods that are retreating can be caught from behind, provided they don’t have too much of a head-start.Just be sure not to over-extend.
Divine Light
Divine Lightapplies astack of slow to enemies inside a 4.8-meter-radius every half a second for two seconds, leading up to four stacks of slow. Each stack slows an enemy’s Movement Speed by five percent, meaningif they’re hit by all four stacks, they’ll be slowed by 20 percent. Each stack lasts for three seconds.
Divine Light also dealsdamage two seconds after casting itin that same radius, scaling with your Intelligence. On top of that,Basic Attacks while Divine Light is active deal additional damage with Solar Rays, dealing increased damage, andpiercing through targets.
Divine Light alsoblinds enemieswith its explosion.
These Solar Rays also count as abilitiesand trigger any ability effects, including Speed Of Light.
When To Use Divine Light
Divine Lightis a great ability for multiple reasons. Firstly, it makes itvery difficult for enemy Gods to finish you off when used well. Between ittriggering the Speed Of Light passive, theslow effectit gives enemies, and theblinding effectwhen it eventually explodes,activating Divine Light in the right situation is an almost surefire way to ensure you stay alive.
Divine Light can also be used to great effectoffensively, though the best use-case for this would be with a melee ally nearby, or with a group of minions with you sinceRa is not meant for close combat.
But, Ra canactivate Divine Lightandcontinue Basic Attackingenemies,dealing increased damagewith his Solar Rays, andseverely incapacitating enemiesafter two seconds, with the explosion of light.
Solar Blessing
Solar Blessingis Ra’s primary healing ability,creating a radius of 3.2 meters that heals allies, including ally minions, for a certain amount every second for six seconds. While that healing doesn’t scale with any particular stat, thedamage it does per tick scales with Intelligence.
Solar Blessing alsoprovides Physical and Magical protection for allies inside, reducing the damage that they take.
How To Get The Most Out Of Solar Blessing
Solar Blessing is not going to turn a wildly unwinnable fight into a winnable one, but it willgive you and your allies the edge in a close fight, as well as usually give ally minions one extra hit before an enemy tower destroys them. When spread over multiple minions, this can give you a few more seconds to damage it,making a big difference throughout a match.
And, while Solar Blessing isn’t going to dramatically turn the tide of a fight on its own, itcan make a significant difference when multiple allies are empowered by it, or whenused in tandem with other abilities, like Divine Light.
Solar Blessing can also help yourecover a bit faster outside of combat, keeping you from needing to teleport back to spawn to recover. The healing it provides is not extreme, at least not until the later levels, but it does make a difference.
Searing Pain
Searing Painis Ra’s ultimate ability,dealing extreme damage in a line in front of you. It does take a second to charge up, so you’ll need toaim carefullyand possibly anticipate an enemy’s movement, but when it lands, they’re going to notice it. Searing Pain alsodeals more damage the more health an enemy has, scaling atfive percent extra damage, based on the enemy’s maximum health.
Searing Pain does have a cooldown of at least a minute, depending on the level of the ability, so be sure to get the most out of the use of it. That said, don’t hold off on using it for too long, either, or you may as well not have the ability.
When To Use Searing Pain
Searing Pain is aperfect finishing move. It has avery good rangeat 19.2 meters and will be lethal damage to most enemies by the time they decide to fully retreat.
Searing Pain can also essentiallywipe a group of enemy minions in one blast as well, allowing your minions to fully advance without pausing. When a Tower is nearing destruction, this can be a good way toquickly apply the last bit of pressure needed to take the Tower the rest of the way down.
The Aspect Of Thermotherapy God Aspect
Ra’sGod Aspect, Thermotherapy, can tweak him much more into a support direction than a damage direction. Thischanges how both Solar Blessing and Searing Pain work,keeping their damage from scalingbutgiving them extra healing functionality.
When To Use Ra’s Aspect Of Thermotherapy
Thermotherapy isbest applied when you know you’re going to be playing a match with an ally near you for the majority of the fight. It limits Ra’s damage enough that it can be more difficult to play a lane on your own with Thermotherapy, but with an ally, itcan go a long way to keeping you both on your feet.