Part One ofLoco Motivehad you solving some pretty basic puzzles - finding something well-hidden and foiling a cheater’s scheme. Part Two, however, gets a bit more complex, and is far longer - the number of puzzles forced upon you is massive in comparison to what you’ve experienced thus far.

Of course, the big mystery of the game is still as opaque as ever, with no clues as to how relevant Bergmann’s clever accounting or Donny’s blackmail scheme are. This Part, though, should hopefully shed some light on the situation. If you need any solutions, we have them right here for you.

Speaking to Doctor Hirsch in Loco Motive.

Speaking To The Doctor

You’ll begin this part with two plot hooks:

Speak to the lady in white,to begin with - her name is Diana, and she’ll hand you ablank napkin, saying that it has a message for you. This is a puzzle we’ll tackle shortly. For now, though, head on through the train back to Lady Unterwald’s quarters to meet up with the doctor.

If you didn’t attempt tograb the will from the windowin the previous Part, do so now!

Revealing the secret hatch in Loco Motive.

Speak to Doctor Hirsch about two things: themissing medical briefcaseand thesecret societybehind the red curtain in the Casino Carriage.

ensure you talk to him about thesecret handshakeand get him topromise to explain it to youonce you know the current pattern. Then,examine the edge of the rugon the ground to progress.

Watching the secret handshakes in Loco Motive.

With this, we have our short-term goals.

How To Figure Out The Secret Society’s Secret Handshake

Head back to theCasino Carriageand watch passively as someone enters the secret society behind the red curtain - the handshakes happen far quicker than you’re able to see with the naked eye.Examine the curtain and fail the test- it’s a required step.

While you’re in the Casino Carriage,head to the cashieron the right andhand her your stack of casino chips. This will get you abag of cash.

Performing the secret handshake in Loco Motive.

Move to theDining Carriageandspeak to the artist. He’ll mention that he’s available for commissions, but only for the right price.Hand him the bag of cashyou just acquired and you’ll automatically get astack of handy sketchesof the handshakesrequired to get into the secret society.

Back in Lady Unterwald’s quarters,hand Doctor Hirsch the handshake sketchesto get him to teach you the proper phrases required to gain entry to the society. To make it easy, the correct responses rhyme with the prompts.

The secret society room in Loco Motive.

Head back to the society and pass the doorman’s test:

How low will you go? How high will you jump?

Talking to the bartender in Loco Motive.

Perhaps you’d settle for a simple fist bump?

I assure you, these palms, they have a strong grip!

Aren’t your eyes open? Are you not wide awake?

If you think I’m still sleeping, you should give me a shake!

With the Gudrun family in Loco Motive.

Are you watching closely? Did you see me make my move?

I’ve watched your dance of digits, and I handedly approve.

The homemade Rosebud in Loco Motive.

This will gain you access to the secret society. There are a few things to do here:

How To Make A Rosebud Drink

Head to theDining Carriageandspeak to the bartender. Attempt toorder a Rosebudfrom him, and you’ll learn that you need to gather some ingredients yourself. There are only two to find, and they’re easily acquired:

Hand both of these ingredients to the bartender, and you’ll end up with anon-alcoholic version of Mr. Masson’s Rosebud. You’ll need two more things now: something to make it stronger and a larger receptacle.

Drunk and speaking to the drunken man in Loco Motive.

While you’re here,pick up the corking devicefrom the bar.

First,return to the Lounge Carriageto find Arista Gudrun and the Gudrun twins.Speak to the twinsand pick the dialogue option that says that Lady Unterwald probablythought highly of both twins. They’ll begin to argue, causing Arista Gudrun to get up from her chair.

Use this opportunity tosteal the lady’s hearing horn from the table.

Entering the luggage room in Loco Motive.

Now, return toArthur’s quartersback in the Sleeper Carriage. In here,examineand thenpick up the mouthwashnext to the sink.

We can now make our Rosebud!

How To Get The Medical Briefcase

Now that you’re drunk from the Rosebud you made, you’ll automatically end up at thesecret societyafter a fun cutscene.

Speak to Mr. Massonhere about the briefcase. You’ll get theluggage room key.

Leave the room, and you’ll sober up. Once you regain control, head back to the Sleeper Carriage andenter the luggage room.

The medical briefcase is the oneon the ground to the left- pick it up. We won’t be returning it to Doctor Hirsch just yet, however. The briefcase is locked.

How To Open The Medical Briefcase

This is quite a simple solution, though the logic behind it is baffling.Leave the luggage storage room,and you’ll find theGudrun twinstrying to break into Herman’s room.

Give the medical briefcase to either twin,and they’ll fight over it, eventually breaking the lock on the case. This will get you some medical records, which we’ll need to use later.

How To Get The Book On Invisibility

Let’s make some progress into the napkin handed to you by Diana! To start, head back to Donny’s room andpick up the following:

Head back to the secret society anduse the poetry book with the yellow book on the table. This will get you the book on invisibility.

Read the new bookto learn of a way to reveal the hidden message on Diana’s napkin. You need a heat source - something eminently available in thekitchen!

Enter the kitchen,and you’ll learn of the cooks' rodent problem. To gain use of some way to reveal the hidden message, you’ll need to deal with the problem.

How To Catch The Mouse

The first step here is to seal up the various mouse holes you might have spotted throughout the train. To do this,use the recorking device on the three mouse holesin the following locations:

Now you need something tobaitthe mouse with and something to pick it up with, toprotect your hands.

Now it’s time to catch a mouse! Return to theluggage storage room.Use thecheese on the hole in the fence, walk a little bit away to prompt the mouse to nibble at the cheese, and then quicklyuse the oven gloves on the mouseto catch it.

This will return you back to the kitchen in triumph! Here, walk to the left anduse Diana’s napkin on the fancy stovetop. This will reveal herroom number, which shows that she’s in the leftmost room in the Sleeper Carriage.

In the Sleeper Carriage,slip the napkin underneath Diana’s dooron the left. In the following cutscene,pick every dialogue optionto fill Diana in on what’s been happening. Now it’s time to crack the safe!

How To Break The Safe’s Voice Lock

In Diana’s quarters,pick up a wire reelfrom the table andcombine it with the recording devicein Arthur’s inventory. Use the resulting item on thetelephonein the Sleeper Carriage hallway torecord Lady Unterwald’s voice.

Back in Lady Unterwald’s quarters, you canuse the voice recorder to break the voice lock.

How To Break The Safe’s Numerical Lock

The six-digit number you need isLady Unterwald’s date of birth, which can be found in hermedical records, which are themselves found within Doctor Hirsch’s medical briefcase.

The code varies from game to game - for us, it was260638.

How To Get The Will

After breaking open the safe in Lady Unterwald’s quarters, a few cutscenes will play in progression. You’ll end up inHerman’s quarters, faced with the will dangling from the window yet again.

Combine thetwisted remains of the wire hangerwithLady Unterwald’scane. Slide open thewindowto lean out of it, and thenuse the cane on the willto complete the Part.