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Throughout the story of Steel Ball Run, we see Johnny evolve his stand Tusk to a pinnacle of power so high it’s hardly matched by any stand in the series. This power can be yours to wield in A Universal Time onRoblox, and it certainly lives up to the expectations you’d gather from the story.
The road to attaining it is long and difficult, so this guide will show you the steps you’ll need to make to take this stand from Act 1 all the way to Act 4. If you’re up for the challenge, let’s first see how Act 1 can be acquired.
How To Get Tusk Act 1
So, first you’ll needthe original Tusk stand, with the ability to shoot nails. This stand is the easiest to attain, with avery quick and easy questdelivered to you by none other than Gyro Zeppeli.
For each quest in this series, there will bea different Gyro in a different place. They are all on the map simultaneously, sodon’t get confusedif you see Gyro in a different spot than what we mentioned. They will all come up later in the questline, as they’re all tied to it.
The first quest can be started upontalking to Gyro atop the waterfall, at the entrance to the Desert.
Tusk Act 1 Quest
For this quest, you’ll need tokill 15 Thugs. These are the weakest enemies in the game, andthey can be found around the spawn area.
Once you’ve defeated 15 of them,return to Gyro. He will give you a secret status effect calledTemporary Spin Energy.
This status effect only means you’re noweligible to get Tusk Act 1, and now, you’ll need to find a rare item to actually obtain the stand.
How To Get A Saint’s Ribcage
Now, you’ll need a corpse part -the Saint’s Ribcage.
There are two ways to obtain one, the first one beingdigging in the Devil’s Palm. It’s an area in the Desert after the curses, where you take damage slowly. The Devil’s Palm hasSand Debris spawning around it, and there is afive percent chance of getting the Saint’s Ribcageevery time you dig up some Sand Debris.
If you’ve got a strong Ability already, however, you can try your luck with the second route;Chests from curses. These enemies are the strongest regular enemies in the game, but upon killing a group of them,they may leave behind anEpic or Legendary Chest. The Saint’s Ribcage is an Epic item, so you can keep grinding these enemies until you get the Ribcage.
However you choose to obtain it, upon getting one,you’ll need touse it on Standlessas you would an Arrow. You will then be awarded with Tusk Act 1.
Tusk Act 1 Moveset
All Tusksshare the same moveset, except for Tusk Act 4. Each time you evolve it, new moves are added toreplace old ones.
The moveset you get for Tusk Act 1 is as follows:
Long-ranged attack,sending three nailsto your enemy.
Lesson 2
Long-ranged attack,sending two nailsto the enemy. If this enemy has gotten hit before by you,deal bonus damage.
Nail Glide
Mobility move, causing you toglide along the floorwhile held.
Most of Tusk’s moveset relies onlong-range attacks, so you’ll be usingNail Glidea lot to reposition yourself so you can line up the shots.
Dark Determinationwill be your Ace up your sleeve here. Useitas soon as you can.
How To Get Tusk Act 2
Now that you’ve got Tusk Act 1, you’ll first need tolevel it up to Level 200. This will take a while, so we recommendgoing to the Desertand fighting cursesas early as Level 50. This will get you up to speed in no time, and there are no consequences for dying.
Once it’s maxed out, head tothe dummies close to the entrance to the Port. There,Gyro will be waitingfor you with another quest, and he will only speak to you if you’re Level 200 with Tusk Act 1.
Tusk Act 2 Quest
This quest isfar more difficult, but it starts off relatively easy. You’ll need to do the following:
Hooligans spawn aroundthe skate park area, and they’re not very strong either. For a Level 200 Tusk Act 1, this will be a breeze.
Once you’ve completed this, however,you will get another questwhich is far more daunting than the last:
For this, you’ll need to fight players.
How To Amass And Claim Bounty
Once you’ve killed two players without dying,you will start gaining Bounty, at a rate of 50,000 per Bounty. This does not work on the same player more than once, so you will need tokill five different playersacross the map to amass a 250,000 Bounty.
If you’re good at combat, this isn’t too hard, but afterwardsyou’ll need to find someone who also killed five playersand thus has a 250,000 Bounty themselves.
If you’ve completed the first task, you can justfocus on killing the player with 250,000 Bountywithout worrying about your own Bounty, but this willnot be easy in the slightest for solo players.
For these reasons,we strongly recommend getting a couple of friends to help you out. you may also try to negotiate with the people in your game. Tusk is very popular, soyou will definitely find competitionon the server for this quest to be completed, thus you’ll need some friends to also defend you from players looking to claim your Bounty.
If you’ve made it through this quest,go back to Gyroand claim the Saint’s Arms. Upon use, these will transform your Act 1 into Act 2.
Tusk Act 2 Moveset
Tusk Act 2’s moveset is the same as the previous Act, with one changed ability:
Lesson 4
Charge a Steel Ball andshoot it forwardfor decent damage.
Basically, the three strikes from Tusk are replaced with one strong one, the tactic here stays the same.
How To Get Tusk Act 3
This is the only Tusk Act thatdoes not have a quest tied to it, and instead, you’ll need to do two things:
How To Reach Ascension 2
This isn’t difficult, butit does take a very long time. Ascensions can be donewhen a Stand reaches Level 200, after which Ascending willsend you back to Level 1 with that Stand, whilst keeping all the moves you unlocked.Each Ascension costs 1,000,000 UCoins, too, so you’ll need to sell some items you find from the Chests you’ll get whilst grinding to the Black Merchant.
Since you’re keeping your moves upon Ascending,you can use Dark Determinationright as you hit Ascension 2. It’s not guaranteed to evolve Tusk, however, as the transformation has a 40 percent chance of occurring, but this will eventually grant you Tusk Act 3.
Wormhole Trap
Trap an enemyin your sight, rooting them. If it lands,deal a heavy blow.
Point of Infinity
Long-ranged attack,firing five nailsat the enemy at faster speeds.
Lesson 4 here isnot out of your moveset, however, it’s just beenmoved to another keybind.
These two make landing shotsso much easier, especially theWormhole Trap.Point of Infinitystarts acting as a semi-ultimate, consideringit deals the most damageout of your moveset.
How To Get Tusk Act 4
We’re in the home stretch, as Tusk Act 4’s quest leads us back to Gyro one last time.Gyro will be waiting in the Desert, in front of Alabasta Town, which is between the curses and the Devil’s Palm. For the quest to begin, you will need to once againlevel up your Tusk Act 3 to Level 200.
Tusk Act 4 Quest
The quest Gyro gives you starts off simply, asking only for you todefeat 35 Hooligans. Tusk Act 3 is still one of the strongest Stands in the game, so it’ll make quick work of these enemies.
After this, returning to Gyro will continue the quest. Gyro suspects Funny Valentine committed murder in Alabasta Town, so you’ll need tocollect evidence throughout the town.
This is time-limited, as you only haveseven and a half minutesto collect it all. Not to worry, however, as the town is very small with only three buildings. The clues will belaid out very obviously, with each one spawning after the previous was collected. You’ll need to find:
After all of this is done, going back to Gyro willbegin the finale of the questline.
How To Defeat Funny Valentine
Funny Valentine is thefinal bossof the questline.He spawns in the Devil’s Palm, at the bottom of it, at the beginning of every real-world hour.He has 30,000 HP and drops nothing, so his only purpose is to be the final obstacle between you and Tusk Act 4.
You must beat him with Tusk Act 3, keeping in mind that the Devil’s Palm does tick damage slowly, so you will need to do this quickly too.
He useshis signature Stand, D4C.Keep away from the clones, as they explode on contact, and just try todeal as much damage as you canbefore you die. Chip away at his health, and do your best tokeep your distanceso you can line up those shots.
you may come backafter you’ve died; his health will not reset, soyou’ll keep the progress you made.
Finally, upon beating Funny Valentine,your Tusk Act 3 will evolve into Tusk Act 4, and this is where the questline ends.
Tusk Act 4 Moveset
The only abilities that you keep from the previous Acts are Lesson 3, Herbal Tea, and Dark Determination.Tusk Act 4 has acompletely revamped moveset, and a new special moveset for having the stand on.
The Stand off moveset is the one that keeps the moves from previous Acts, and it has thefollowing new moves:
Nail Barrage
Nail Breakthrough
Dash forwards, grabbing your enemy. If landed, Tusk appears to land adevastating blow.
Point Of Infinity
Wormhole Pursuit
Automatically target nearby enemiesfor a ragdoll, which can be recast to slam them down.
Long-ranged attack, whichcan be held downfor higher damage.
Glorious Rebound
Counter-attack- if you’re attacked while it’s active,you reflect all the damageyou just took.
Makes the Stand go away, changing the moveset.
Cataclysmic Assault
Grab the enemy, perform a powerful combo, and end with a ragdoll.
Standard barrage, ragdolls the enemy with the final blow
AOE attackwhere Tusk slams the surrounding ground.
Wormhole Retrieval
Send Tusk in astraight line forward. If it connects with an enemy,teleport them in front of you.
The Sacrifice
Send the enemy into a cutscenewhere you decimate them with a barrage of attacks.
Lesson 5
Ultimate attack- perform along beatdown that deals incredible damage. One of the strongest moves in the entire game.
Tusk Act 4 is the ultimate Stand. It has some of thestrongest moves in the game, and a little bit of everything; short and long range, AOE, quick moves, beatdowns, mobility and utility. Lesson 5executes enemies if they’re low on HP, and the rest of the moves leave very little space for them to fight back. It truly lives up to the powers from the original story.