After all the exploring and dangerous puzzles you’ve completed inLuma Island, there are only a few more temples to face and one last key to find in the Jungle. This region is beautiful and dangerous, with plenty of evidence of other people visiting it considering all the old shipwrecks around.

Like the other regions, there are three tablets for you to find, and you’ll need to scour the Jungle to find where the three temples they’re found in are. There are going to be more enemies, hazards, traps, and difficult terrain to navigate on your journey, but you’ve come this far already.

Menu view with quests on the left and a map of the Jungle on the right with an orange star in the bottom left corner in Luma Island.

How To Get Magma Tablet A

The first Magma Tablet is located in thefinal region in the game, the Jungle, and you’llfind it in the first templeyou generally come across, theDamned Jungle Temple.

This temple is found in thesouthwestern corner of the region, and to reach it, you’ll want to follow thepath going northwest from the island’s dock.

Menu view with quests on the left and a map of the Jungle on the right with an orange star edited onto the upper right corner in Luma Island.

Continue northwest at thefirst fork in the road, then take thepath toward the water at the second forkwith the Skeleton Slime, andfollow it through a stone archuntil you reach abroken bridge.

Each Temple has acave near them which connects them to the central cave system full of shortcutsthat’s located northwest of the dock.

Player character standing outside the Ancient Jungle Temple with a menu that asks for Magma Tablets to the side in Luma Island.

Use five Jungle Wood, five Jungle Stone, three Reeds, and two Jungle Resin torepair the bridge, then cross to the other side andkeep following the path.

You’ll begin seeingEmpty Offering Braziersas the path curves around, which goespast the first shortcut caveand leads to theentrance to the Damned Jungle Temple.

There arefour Empty Offering Braziersin total scatteredaround the immediate area, and each one needsthree Jungle Stone and one Jungle Resinto light.

Room 1

Break the web and exit the room.

Has an Archaeology Room that contains the Broken Zapolca Bracelet and the Broken Zapolca Necklace.

Room 2

Kill the Bat on the platform while avoiding the Falling Rock Trap Tiles, thencross the invisible bridgedirectly across from the exit door.

Has an Ancient Seafarer’s Door which wants three Bladefin and 200 Water Spirits. Contains a Purple Chest, barrels and vases, and a Jungle Berry plant.

Has an Ancient Scale Door across an invisible bridge that wants one Sunset Fire Opal and 200 Rock Spirits. Contains a Purple Chest, some barrels and vases, and four nodes of Volcanic Ore.

Room 3

Introduces a new trap: the faster Wall Fireball. First, go around the stairs to the left, break the barrels, anduse the hiding spot along the left wallto avoid the Wall Fireballs. Wait until theAuto-rotating Statue’s flame faces rightbefore going into the bottom tile below it.

Wait until the flame is facing left to go around to the top tile, thenrun to the next hiding spot with another statue, repeating the process of moving when it’s right, and then left. At the last spot, you’ll need to goaround the corner to a hiding spotin the upper wall, and now you’ll bedodging Wall Fireballs going right, but the same pattern applies. At the end, go around the corner androtate the Fire-breathing Statue to face the pillar.

On the way back, goacross the two-tile bridge to the platformwith the tree, and follow it to a Fire-breathing Statue, thenrotate it once. Go back to the entrance and go around the stairs to the right,following the spikesas they go, break the Jungle Boulders on the other side, androtate the Fire-breathing Statue to the pillar. Break the Jungle Boulders in the way, then wait for theAuto-rotating Statues to face each other, then run along the side to the exit door.

Room 4

Approach the edge while the Auto-rotating Statue’s flame is away from you andlure the three Bats overso you can kill them. Wait for thestatue’s flame to face away from you, then run to the exit door.

Room 5

Open the chest and then exit through the door.

Has an Ancient Farmer’s Door that needs three Almonds, three Eggplants, and 200 Earth Spirits. Contains a Purple Chest, some barrels and vases, and three Jungle Berries.

Has an Ancient Druidic Door that needs three Jungle Wood, three Jungle Resin, three Jungle Flowers, and 200 Nature Spirits. Contains a Purple Chest, some barrels and Vases, and three Jungle Berries.

Room 6

Go around the right side,wait by the first set of Wall Fireballs, and run past after they shoot. Continue around the corner, going around the Falling Rock Trap Tiles, and past another set of Wall Fireballs.

Continue down to the small Spider Web, break it, past the set of three Wall Fireballs, andaround the corner to the Fire-breathing Statue, and rotate it.

Turn around andgo past the set of three Wall Fireballs, down the stairs, and to thesafe zone past six Wall Fireballsthat intersect. Carefully go up the other set of stairs to the left, down to the other Fire-breathing Statue, androtate it away from the doorway. Go back to the bottom grassy floor zone,wait for the six Wall Fireballs to go past, then run across. Wait for the next set of six to shoot, then run to the exit door.

Room 7

Lure the Bat over and kill it, thencross the spike pitwhilehugging the left sidewhen theslow Rolling Saw is moving to the rightand the Saw Plant has just shot diagonally. Quickly run around the corner,hugging the bottom wallas the next Rolling Saw is moving, and the spike pit has gone down, and up the stairs to the exit door.

Has an Ancient Excavator’s Door that wants five Spider Silk, five Slimey Gunk, and 200 Lost Spirits. Contains a Purple Chest and some barrels and vases.

Room 8

Carefullyapproach the first Saw Plant and kill it, ignoring the Bat if it comes over until at least one plant is dead. Kill the Bat quickly, then approach the second Saw Plant, and kill it as well.

Go up onto the stairs, wait for theAuto-rotating Statue to face up, and for both sets of three Wall Fireballs to shoot, thenrun along the edge closest to the stairsto the safe zone to the right or left of the Wall Fireball trio.

Run down the stairs when it’s safe and kill the Saw Plant, then approach the next one and kill it,avoiding the Falling Rock Trap Tiles. Break the Spider Web in front of the door, and exit.

Room 10

Introduces a new trap: the Moving Cube. Wait for thefirst Moving Cube to go uptowards the other side of the room, thenrun behind it and pause in the row of tiles betweenthe two cubes. Let the second cube go down, thenrun ahead of it and to the rightto reach the exit door.

Room 2 (Part 2)

Wait for theupper row of Rolling Saws to go down, then follow behind them until they begin to turn, thenrun to either side to avoid the bottom row. Run to one of the statues at the end, then grab the Ancient Book, and exit.

Room 11

Go to theright side of the room first, wait for the Wall Fireballs to shoot, thenrun down and into the safe zonealong the wall. Let them shoot again, thengo down and rotate the Fire-breathing Statue, and return to the entrance.Repeat the process on the left side, and go down to the end of the hallway to the next part of the section. Wait forboth Wall Fireballs sets to shootand the Auto-rotating Statue to face up before running past it and around the corner.

Go onto theright side of the first Fire-breathing Statueand rotate it so it faces up, then go onto theleft side of the other Fire-breathing Statueand rotate it so it faces up as well. Continue past the stairs and down the edge to theFire-breathing Statue by the exit door, and rotate it so it faces the wall.

Head back to the stairs, go around and grab the chest, break the Spider Web, and go to theFire-breathing Statue at the end. Rotate it so it faces the wall, then go back up the stairs, andtake the one-tile wide staircasedown to the next Fire-breathing Statue and rotate it once.Return to the entranceand go down the center path,avoid the Falling Rock Trap Tileson the edges, and exit the room.

Room 12

Carefullylure at least three Bats to the entranceand kill them, thenkill the first Saw Plant on the right. Kill thesecond Saw Plant next, and the fourth Bat, if it’s still alive, then exit the room.

Room 14

Lure the Bat to the entranceand kill it, then go up theleft set of stairs. Follow either of the Rolling Saws as they go back up, dodging both sets of Wall Fireballs, and over to the other side.Flip the switch, then break the nearby Jungle Boulders, and go down the path, avoiding the Wall Fireballs again.Rotate the inactive statue, and go to the entrance.

Go to theright set of stairs, and repeat theprocess of following a Rolling Saw, dodging the Wall Fireballs, andflipping the switchat the other end. Head down the hall, dodge the Wall Fireballs, androtate the other inactive statueso you can go back to the beginning. Godown the stairs to the Spike Panel, and follow the spikes as they pass, making sure you time it so you’regoing through as the Wall Fireballs hit. Avoid the Falling Rock Trap Tile at the end, and exit the room.

Room 16

Grab Magma Tablet A off the ground, then open the Orange Chest for a Luma Egg and regular loot.

How To Get Magma Tablet B

Magma Tablet B is usually going to be thesecond one you find, and it’s found at the end of theHaunted Jungle Temple. This temple can be found in thenortheastern corner of the map, and thequickest routeto it is by headingnortheast from the island’s pier.

Go through thepath with two bushes by the entranceand follow itthrough the shallow watertowards the northeast until youpass by a large waterfalland can go onto dry land again.

While expensive,upgrading your Whip to the final tierwillallow you to one-shot Saw Plantsand make traversing the Jungle and the temples a lot less annoying.

There’s going to be ashort section with four Saw Plantsyou can either run around or kill. On the other side of them,head across the beachand around the cornerthrough a stone arch.

Follow the path until you see awaterfall with a circular pond and two pathsaround it. Go to theright around it and repair the broken bridgeyou find with five Jungle Wood Planks, five Jungle Stone Blocks, and ten Silk Ropes before crossing.

The pathgoing to the left of the waterfall leads to one of the many ladder-based shortcutsaround the Jungle.

Head up the hill, and you’llsee the Haunted Jungle Templein the distance, and for this one, you’ll havefour switches in the surrounding areathat you need tohit within the time limitto open it up.

There aremultiple routesyou can take for them, but theeasiest one is to start at the cave by the beach, head around to theswitch on the hill, then go through thesmall path through the rocksto the switchnearthe beach, then finally the switch on theleft side of the temple.

Break the Spider Web and exit through the door.

Has an Archaeology Room that contains the Broken Zapolca Ring and the Broken Zapolca Chalice.

Has an Ancient Farmer’s Door which wants three Pumpkins, three Kiwifruit, three Cocoa Beans, and 300 Earth Spirits. Contains a Purple Chest, and some barrels and vases.

Wait for thebottom Rolling Saw to head to the leftside of the room, then run to theright and around the corner to the safe zonein the right corner of the room. Let the doubleRolling Saw going up-and-downhead to the other end, thenrun behind it to the next safe zoneleading towards the center of the room.

Go to the other side of the room, but this time wait until thedouble Rolling Saw is going downbefore running ahead of it and into thesafe zone in the upper cornerof the room. Wait for the saw in the row you’re standing in to go away, thenrun behind it to the safe zoneby the doorway, break the Spider Web, and exit.

Introduces a new trap type: the Wall Spike Panel. Break the Jungle Boulders in the center of the room, andwait at the bottom of the stairsuntil the trio of Wall Fireballs shoot, thenrun to the other side. Break the Spider Web, then pause and wait for thenext trio of Wall Fireballs to shootbefore running to thesafe tile right before either Wall Spike Panel. Wait for the Wall Spikes to go down, then run through to the exit door.

Has an Ancient Seafarer’s Door by the exit door that wants three Raging Marlins and 300 Water Spirits. Contains a Purple Chest and some barrels and vases.

First, go forward and break the Spider Web,kill the Bat along the outside of the room, and break all the Jungle Boulders to clear out space. Go to the other side of the room, break the Spider Web, and kill theLeech Plant hiding behind the Pillar, then goback to the middle of the roomand start carefully clearing out the Saw Plants.

Break any nearby Jungle Shrubs and Plants, then the large Spider Web, and go to the next room tokill the next two Saw Plants, and theLeech Plant hiding. Once everything’s dead, hit theswitch at the end of the room with the lights, then theone at the bottom of the stairsbelow the exit door, and theone on the ledge lastwithin a certain amount of time.

Try tolure as many Bats to the entrance as possibleand kill them first, then head to the left. Go past the Rolling Saws, avoiding the Falling Rock Trap Tile, thenwait for the next Rolling Saw to be at the end near you. Run ahead of it to thesafe row of tiles next to the switch, and flip it with your Whip, thenreturn to the entrance. Repeat theprocess on the right sideof the room, then go back to the entrance and go to the exit door.

Head forward, grab the Gray Chest, break the large Spider Webs, and avoid the Falling Rock Trap Tiles, then exit.

Has an Ancient Excavator’s Door which wants five Slimey Gunk, five Jungle Ectoplasm, and 300 Lost Spirits. Contains a Purple Chest and some barrels and vases.

Has an Ancient Druidic Door which wants four Jungle Wood, four Jungle Resin, four Jungle Mushrooms, and 300 Nature Spirits. Contains a Purple Chest and some barrels and vases.

Begin crossing theinvisible bridge, starting from theone darker gray brick tile on the edge of the rug. Head up across the bridge, then let theright Auto-rotating Statue face downbefore following it as it rotates until you can go past it and around to the exit door.

Kill all eight Bats flying around the room, then exit through the door.

Wait for theRolling Saws closest to the right wallto start going upwards, thenfollow it towards the other endof the path, crossing diagonally, thenback and forth by the saws in the middleuntil you’re able to run to the safe zone.Hit the switch with your Whip, return to the entrance, go through the now open doorway, andaround the corner to the next Rolling Sawsection.

Let eitherRolling Saw on the left side of the gap go up, then follow behind it andcross to the other row before it turnsand wait in thesafe zone by the vase. Go around the corner when theRolling Saw closest to the gap goes down, then wait for theRolling Saw on the right closest to youto go away so you can run up, break the Spider Web, and thenhit the switch.

Goback to the branching path, and through the next open doorway. Wait for eitherRolling Saw closest to the walls to start going upand follow behind it,crossing diagonally and weaving between the sawsuntil you get to the safe zone. Flip the last switch, then exit through the door.

Go forward and kill the Bat, grab the Ancient Book, then break the Spider Web and exit through the door.

Has an Ancient Scale Door that wants one Ruby and 300 Rock Spirits. Contains a Purple Chest and some barrels and vases.

Take theone-tile-wide hallway heading right, avoiding theFalling Rock Trap Tile in frontof it, and run through it once the Wall Spike Panel retracts. Kill the Bat, thenrun along the solid gray brick tiles closest to the wallwhen the trio ofRolling Saws are moving away, and break the Spider Web.

Carefullylure and kill the two Batsin the next room whileavoiding the three Falling Rock Trap Tilesin the room. Runalong the left or right wallas the two outer Rolling Saws move to the opposite side,wait in the third row, then move to the middle as themiddle Rolling Saw goes away, then over to the other side as the two Rolling Saws come back.Watch for two Falling Rock Trap Tilesbefore the next section.

Hug the tile closest to the gapandnot below the suit of armorahead. Wait for thefirst set of Rolling Saws to move to the opposite side, then run to themiddle row of safe tiles. Wait for the last row ofRolling Saws to go to the opposite side, thenrun straight across to the other side, past the Falling Rock Trap Tile, and exit the room.

Room 13

Head up thestairs on the left, and up and around to theFire-breathing Statue at the endof the path, and rotate it once.

Return to the entrance, then take theone-tile-wide path below the left staircase, and runpast each Wall Spike Panel as it retractsuntil you reach the other end of the room.

Flip the switchto turn them off, thenrotate the Fire-breathing Statue once, and return to the entrance. Go down thepath on the right sideof the room now, andrun behind the Wall Spike Panelas it pops up until you reach the safe zone. Wait for the next Wall Spike Panel to retract, then run through to the other side.

Flip the switchto turn them off again, thenrotate the Fire-breathing Statue once, and go up thestairs behind youand break the Jungle Boulders.Rotate the last Fire-breathing Statueand grab the Gray Chest, then return to the entrance and head to the exit.

Follow the Moving Cubeas it heads to the other end of the room, and quicklyswap to the right side once you’re near the safe zoneand the Wall Fireballs have just shot. Wait for theMoving Cube to head to the other endand the Wall Fireballs to just shoot, thenrun up and break the barrelsto open up a safe zone.

Wait in that new safe zone against the wall for theMoving Cube to be at the southern end of the roomand the Wall Fireballs to have just shot beforerunning diagonally to thenext safe zone on the right sideof the room. Hug thewall near the vases, avoiding stepping into the Wall Fireball’s path, thenrun across after they shoot, and the other Moving Cube is away, and up to the safe zone with the exit door.

Room 15

Break thesmall Spider Web closest to all the trapsand go into the small room. Wait for theWall Spike Panels to retractand run through to the Fire-breathing Statues,avoiding the one facing towards you. Rotate thetwo Fire-breathing Statues facing down, so their flames face the wall, then return to thesmall room with the Wall Fireball traps.

Wait for thefirst set of two Wall Fireballsto shoot, thenrun past them to the safe zone. Run past the single Wall Fireball and the Falling Rock Tile Trap to the next safe zone, andbreak the small Spider Webahead. Head to theFire-breathing Statue down the path, and rotate it. Return to the entrance, break the small Spider Web blocking the right path, and go through to theother room that was previously blocked by fire.

Rotate thefirst Fire-breathing Statue twice, so its flame faces the wall, then run to themiddle row of tileswhere the Gray Chest is. Grab it, then run ahead and around the corner.Don’t rotate the statue at all, and justwait for the Wall Spike Panels to retractbefore running past them, avoiding the two Falling Rock Trap Tiles. Go to theright side of the Fire-breathing Statuenear the Spider Web, androtate it once.

Break the Spider Web, thengo back to the room with the two Fire-breathing Statues, stand at thebottom of the first Fire-breathing Statue, and rotate it, so itsflame faces to the right. Go up to thesecond Fire-breathing Statue, stand at the bottom of it, androtate, so its fire faces the wall. Go around them both androtate the Fire-breathing Statue near the exit door once. Head back to where that big Spider Web was and go through to the center of the room.

Don’t rotate any statues yet, and instead,wait for the Auto-Rotating Statue to face downand the set of Wall Fireballs to shoot before running around the left side to thetile just below the single Wall Fireball. Let it shoot, thenrun around to the exit doorbefore the Auto-Rotating Statue turns and exit.

Grab Magma Tablet B off the ground, open the Orange Chest for a Luma Egg and regular loot, then leave the temple.

How To Get Magma Tablet C

The final Magma Tablet is in theCursed Jungle Temple, the last major temple and themost difficult of them all. It’s located in thesoutheastern corner of the Jungle, and the path to it issimilar to reaching the Haunted Jungle Temple.

Use thesame path through the shallow watersas before, but after you’vepassed the Saw Plant section, go to thebroken bridge insteadand repair it with five Jungle Wood, five Jungle Stone Blocks, and ten Silk Ropes.

Go across it andfollow the path over a rock bridge, above the top of the temple, anddown the slope to the beachnext to it. For this last major temple, you’ll need torotate Gem Pillarsin the correct direction, and there arefour in the nearby area.

Exit through the door.

Has an Archaeologist’s Room that contains the Broken Zapocala Staff and Broken Zapocala Crown.

Stand near the corner andlure the Bat over to kill it, then run past the set of Wall Fireballs. Head to thedoorway with only two Wall Spike Panels, and run through when they retract.Break the Jungle Bushesnear to prevent any speed loss, thenrun down the row of tiles without any plantsafter the Wall Fireballs shoot, andflip the switchat the end. Return to the center hallway and then exit through the door.

Wait for the large Wall Spike Panel on either side to start popping up, thenrun behind them as they disappearuntil you reach thesafe zone in the corners, avoiding the Falling Rock Trap Tiles. Follow them around the room until you reach the exit door.

Head forward and grab the chest, then break the large Jungle Boulder and small Spider Web blocking the way.Kill the three Bats, then exit the room.

Has an Ancient Farmer’s Door that wants three Potatoes, three Coffee Beans, three Watermelons, three Mangoes, and 400 Earth Spirits. Contains a Purple Chest and some barrels and vases.

Avoid theFalling Rock Trap Tile next to the weapon rack,then go forward, stand at thebottom right Fire-breathing Statue, and rotate it, so itsflame faces the pillar.

Headdiagonally across the floorand flip the switch across the gap, then return to the entrance and go through thehallway that’s now open. Go to the end andwait for the Wall Spike Panel to retractbefore running around the corner to theroom with two Fire-breathing Statues.

Stand on theright side of the Fire-breathing Statue closest to the switchand rotate it, so its flame faces down, then go to theback of the other, and rotate it, so itsflame faces right. Go around them both, andflip the switch, then run through the Wall Spike Panel to the other side.

In the next room, go to thetop of the Fire-breathing Statue furthest from the switchand rotate it, so itsflame faces right onto the traptile. Go around androtate the other statue once, then run around and flip the switch. Goback through the Wall Spike Panel sectionand the second open door so you canrotate the Fire-breathing Statue so it faces the wall.

Return to the center room and rotate thebottom left Fire-breathing Statue so it faces right, and then theupper left statue so it’s facing down, then go to theleft side of the bottom left statue and rotate it one more time, soits flame faces up, then run through to the exit door.

Kill the Bat, then run to the exit.

Has an Ancient Scale Door that wants one Diamond and 400 Rock Spirits. Contains a Purple Chest, three Volcanic Ore nodes, and some barrels and vases.

Has an Ancient Seafarer’s Door that wants three Tornadofish and 400 Water Spirits. Contains a Purple Chest and some barrels and vases.

Go down the stairs andhug the wall, then wait for theleft Rolling Saw to start going upbefore following behind it. Swap to the open path when it starts to go back down andrun to the safe zone. Break the vase toopen up a safe tile, then wait for theleft-to-right Rolling Saw to go awayand the slower one to be near the top before running to the twosafe tiles by the square wallin the middle.

Let theRolling Saw on the left to start going up, then run to thesafe tile near itand wait for it to go back down and the upper left-to-right Rolling Saw to begin moving before running around the corner to thenext safe zone near the Blue Chest. Wait for thetwo slower left-to-right Rolling Saws to go leftbefore running diagonally andstopping in the one safe tile at the end of the wallwith two pillars against it.

Run to the nexttwo safe tiles against the second four-tile wall piecewhen the three Rolling Saws go back, and thenstraight across to the leftwhen you have a clear path. Wait foreither Rolling Saw in the final section to go up, then run behind it,running to the open row when it turnsuntil you reach the stairs, then exit.

Grab the Gray Chest then exit through the door.

Has an Ancient Druidic Door which wants five Jungle Wood, five Jungle Resin, five Jungle Berries, and 400 Nature Spirits. Contains a Purple Chest and some barrels and vases.

Has an Ancient Excavator Door which wants five Spider Webs, five Bat Hide, five Jungle Ectoplasm, and 400 Lost Spirits. Contains a Purple Chest and some barrels and vases.

Room 9

Stand by the door andlure the Bat close before killing itto avoid the Wall Fireballs that intersect in the room and the Saw Plant’s blades.Hug the corner closest to the room with one Saw Plantand three Bats, and run through when there’s an opening,ignoring the Batsat first.

Focus on dodging the Saw Plant and the Wall Fireballsthat intersect, kill the Saw Plant, and then the Bats last. Standnext to the group of three pillars, then run to the next room after the Wall Fireballs shoot, and intoone of the safe corners. Wait for it to shoot, thenrun to the final room, ignoring the Bat until you’re safe, then kill it and exit.

Cross over the massive Spike Panel byrunning diagonally to the single safe tilesdotted throughout, then exit through the door.

Grab the Ancient Book off the ground, then you’ll need togo to the left and right. Wait for the Wall Spike Panels to start popping up, thenfollow them down and around each pathuntil you reach the switches and flip them. Return to the entrance and then leave the room.

Hit theswitch closest to the entrance, then go forward into theroom with three Fire-breathing Statuesblocking a Blue Chest. Run around them andhit the switch to progress. Go back to the entrance and run through the now open doorway to another room with three Fire-breathing Statues. Stand on thebottom side of the one facing up and rotate it, soits flame faces to the left.

Go around the corner to themiddle Fire-breathing Statue, stand on theleft of it, and rotate it, so itsflame faces up. Walk around the corner androtate the last Fire-breathing statue so it faces the wall, then go back to themiddle statue, stand on theright side of it, and rotate it, so itsflame faces left. Go around and hit the switch.

Head back to the middle hallway andthrough the third doorwayto the final room. Go to theleft side of the Fire-breathing statue facing rightand rotate it once so itfaces down, then go to thebottom side of the one facing up, androtate it once.

Walk around to theleft side of that second statue, and rotate it twice so it’s also facing down. Go around to the third statue, but stop at thestatue facing down, stand on itsright side, androtate it twiceso it faces up. Head to theback of the third statue and rotate it onceso its flame faces left, and then go around them all to the exit door.

Go arounddown the one-tile-wide hallway to the right, and wait at the edge of the room.Lure the Bat over and kill it, then run to the other side anddown to the cornerafter the Wall Fireballs shoot.Break the barrelsthen wait for them to shoot again before running and hitting the switch. Return to the entrance andgo up the other hallway to where the Rolling Saws are.

Wait for one to begin going up, thenfollow behind it, swapping rows as needed until you reach the other side,ignoring the hall with the Wall Spike Panelfor now. Head down the hall to theroom with the Bat in it, and lure it over like before.

Let both sets of Wall Fireballs shoot, thenrun across the ledgeand to thecorner of the room with the torch. Wait again, thenhit the switch, then return to thearea with the Rolling Saws. Wait for your chance torun to the two safe tiles before the Wall Spike Panel, then follow behind them as they pop up. Grab the Gray Chests at the end, then exit.

Let the Moving Cube go back down the hall, thenrun behind itafter all four sets of Wall Fireballs have shot.Hug the Moving Cube first, then let itget ahead of you, then run to either theleft or right and go around it between the next round of Wall Fireball shots.

Wait for the sets to shoot before rounding the corners,staying in the middle three tiles of the bridgesfor safety until you reach the other side. Let theMoving Cube come to you, then follow behind it,waiting in its path a few steps behindwhere it turns so you candodge both the Wall Fireballs and go around itto the exit door.

Grab Magma Tablet C off the ground, then open the Orange Chest for a Luma Egg and regular loot before leaving.

How To Use The Magma Tablets

When you’ve got all three tablets, return to theAncient Jungle Temple just northwest of the landing point, and use them to open the door. Head down to thevery bottom of the room, and you’ll find theAncient Ember Key on the groundalongside two Purple Chests.