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They may not have gotten the Ark of the Covenant, but the Reich is still digging for artifacts in Egypt inIndiana Jones And The Great Circle.As you explore Gizeh, you’ll encounter Professor Omar, who believes that something new has been found in an older tomb, and doesn’t want it to fall into the wrong hands.
The Secret of the Queen Mother Fieldwork mission is on the shorter side, but it can be extremely dangerous if you aren’t careful, given how many enemies there are between you and your prize. Stay sharp as you infiltrate the dig site.
How To Start The Secret Of The Queen Mother Fieldwork
To start this quest, you’ll need tospeak with Omarin his tentnear the Tomb of Khentkawes. This dig site isalong the southern edge of the map, west of Nawal’s encampment.
Omar can be foundon the northeastern side of the site. Look for hisblack caroutside the tent.
Speaking with Omar will trigger a cutscene, beginning the quest and allowing you totrack the tomb on your map.
How To Get Into The Dig Site
The easiest way to get into the dig site is tozipline along the rope immediately outside of Omar’s tent.Push the guard over the edge to silence him, then use the rope; it will take youstraight to the center of the site, near the elevator that you need to enter the tomb.
Turn around when you land; you’ll see the elevator at the center of the site. . There will be at least two guards watching it,including an officer with an alarm whistle.Wait for the helmeted soldier to stand by the elevator shaft, thensneak up on him and push him down;you don’t want him bringing his machine to bear.
Quickly knock out the officer before he can blow his whistle, thenthrow him down the elevator shaft as wellto cover your tracks. If you have time, there’s awrench on the crate to the rightthat can help you take him down quickly. Read the note next to the wrench, thenclimb down the wooden scaffoldingto the next level, where the generators that power the elevator need to be turned on.
How To Turn The Generators On
There’s a single guard near the elevator shaft; it can be tough to sneak up on him since you’re climbing down from above, butone good punch or whack with a wrenchshould be enough to put his lights out. The control panel for the elevator has a note taped to it;read it, then enter the excavation tunnels in any order. You need to turn onboth the red and blue generatorsinside to get the elevator running.
The excavation tunnels each have one generator; theblue cablesand thered cables.If you get lost, you can follow the wires either to the generator or back to the entrance.
Blue Generator
There are two doors to the blue generator area, left of the elevator, but theyboth go to the same place.Go inside and head to the right. There aretwo pieces of breadon the table that you may use to bulk up your health, thenclimb the stairs.
Move quietly into the next room; you’ll see agenerator directly across from you.Turning it on willelectrify the flooded chamber, eliminating the entire group of guards inside at once.
Obviously, you should stay out of the water yourself while electricity is coursing through it. Safety first!
Enter the large chamber to your left, taking the Medicine Bottle on the crate as you pass. There’s a single guard inside; take him out, thenuse the whip to swing on the raftersto the far side.Follow the blue cableby crawling through the tunnel to the next room.
The final chamber has achest with an Adventure Book and 50 Reichsmarksin the near right corner; collect them, thensneak or fight your way across. There areplenty of two-handed weaponslike sledgehammers and pickaxes lying around, so put them to good use.
The generator is locatedon top of the wooden scaffold on the right side of the room.It’s activated bya switch next to it, not the machine itself.
When the generator is turned on, two more soldiers will enter via the exit door. Getting past them without being seen is tricky, so youmight be better off just rushing them with a weapon. If you can use the whip to disarm the helmeted soldier, then collect his gun, you can use it to dispatch them both in short order.
The soldiersopened the gate in the entrance hallthat was closed before, so you’re able to walk straight back out to the elevator from here.
Red Generator
The red generator is in the tunnelbehind the elevator and to the right.The tunnel goes straight on until it reaches a drop into the main excavation area; unless you want totake the wrench near the entranceto use as a weapon, you can proceed straight through.
This isone large room, filled with several guards.The best approach is toeliminate them with stealth takedownsone by oneif possible; you don’t want the entire squad ganging up on you. They are:
Once you make it across the room - quietly or otherwise -enter the door on the rightand climb the stairs. There’s another guard at the top who you canpush over the ledgeif you can get behind him. The door at the top of the stairsleads to the second level of the main area that you were just in.
If you haven’t already done so,go back down and get the rifleman’s gun.
The generator is around the corner on the second level,guarded by a heavy.While you certainly can fistfight him, it’s much easier to justuse the rifle to shoot him two or three times.Note that if there are any remaining guards, though, they’ll definitely hear the gunfire and come running.
Once the heavy is dealt with,turn on the generatorandtake a picture of the muralonce the lights are on. Take the fruit on the table to the left of the mural, andbreak open the lockboxfor an extra 100 Reichsmarks, thenleave the tomb the way you came in.
How To Find The Stele In The Tomb
Once both generators are activated,return to the elevatorandpress the button on the panel to call it up.When it arrives,use the bottom buttonto descend into the Tomb of Khentkawes.
Inside,collect the money and the noteon the left-hand table, then startplacing the Stone Glyphsin the sockets on the mural.
Top (sky)
Middle (land)
On the ground across from the table.
Bottom (sea)
The animals depicted on each glyph go in their proper habitats; the bird in the highest spot, the fish under the sea, and the snake on the land in between.
Once all three glyphs are in place,a light will shine on a cracked stone blockacross from the mural. Take one of the sledgehammers lying around the tomb (there’s one by the table) andsmash the blockto reveal the secret chamber where theLight Steleis hidden.
When you take the Stele,two guards will enter the tomb. Either take them out, or sneak quietly from the secret chamber and get back to the elevator to escape.Return with the Stele to Omarto complete the quest.