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The Kid Who Vanished is an optional Fieldwork mission toward the end ofIndiana Jones And The Great Circle.As tempting as it may be to rush straight for the game’s conclusion and uncover the secrets you’ve been chasing for the entire game, heading into the jungle in search of Aran is well worth the detour; this is a quintessential Indiana Jones quest.
The Khmer Warrior Temple hidden below Wat Si Sawai is full of tricks, traps, and puzzles, making it one of the most complex exploration challenges in the game. Read on to find out how to make it through from beginning to end.
How To Start The Kid Who Vanished Fieldwork
When you get back in the boat aftervisiting Tongdang for the first time, Gina will mention that Sunan’s nephew hasn’t been seen in a while. Aran lives in atreehouse near the southeast edge of the map, so your first step is togo there in the boat.
The treehouse isn’t far from Tongdang’s, but it might be worthraiding Voss' gold stashandrecovering the Royal Army’s radio frequenciesbefore you go looking for Aran.That way you canbuy map guides from Tongdangand make sure that you don’t miss any hidden items while you explore.
You’ll be able to dockshortly after the treehouse first comes into view.Follow the path counterclockwise,climbing when necessary, until you reach the ladder leading up to the house. Take therecipe next to the ladder, then climb up; at the top,pull the planks off of the doorto enter.
Inside,look on the bulletin board to the rightto find a photo of Aran and Sunan. After you collect the photo, Gina willpoint out a loose plank on the floor.Lift it to reveal a map ofWat Si Sawai, the large temple complex in the southwest. With the map in hand,zipline from the balconyto quickly return to the boat.
How To Enter The Khmer Warrior Temple
Take the boatsouthwest from the treehouseand dock at the Wat Si Sawai pier, on the eastern side of the large island. There’s one path that leads toward the temple complex, witha pair of guards patrolling together.You can use the ruins to either sneak up on them and take them out, or get past them without a fight.
When you come within sight of Wat Si Sawai,look for a path to the left.You can find the combination to the Sukhothai Rebels' safe here as part of theTiger’s PathMystery. Take the picture, then walk back down the path; the climbable ledges make for a good escape route later, but using them now willtake you right into a group of three Blackshirts.
As you pass through the enemy camp,stay all the way to the right.This will give you plenty of cover as you approach the main temple and let yougrab a shovelto take out the heavy just inside the entrance. The heavy usually stands in thedoorway to your left; his two companions are passed out drunk, don’t pose any threat.Loot their lockboxfor some cash, then return to the entryway.
Pass through thetunnel overgrown with rootsdirectly across from the main entrance to enter the Khmer Warrior Temple. You’ll come to a fork; turning right is a dead-end, but rewards you with theHandymanAdventure Book that will increase the durability of your melee weapons. The left-hand path will take you to the start of the Warrior Trial, where Aran is trapped behind some rubble.
How To Rescue Aran
Once the conversation finishes, Gina will point out adoor to the left of where Aran is stuck.The door has handles to either side;turn the handle to the rightwhile Gina takes the one on the left to open the door.
Use the lighter toignite the brazier on the far side of the next roomso that you’re able to see what you’re doing. Thepipe immediately below the brazierhas water flowing, but is missing a segment;pick up the pipe segment near the door that you came throughand place it in the empty slot. With the water moving through the pipes, the hydraulic mechanism will open the next door.
Pull the lever at the end of the hall todescend to the lower level.Note that youhave to wait for Gina to catch upbefore Indy will activate the lift. At the bottom,follow the sunlit paththrough the ruins; any paths that aren’t lit will lead to dead-ends and pitfalls.
After walking over the bridge of giant wooden gears,climb the large rootto get over the wall.Note the blocked passage to the leftat the top of the wall - it’s inaccessible now, but you’ll need to use it later once the gears are turning. For now, justdrop down on the other side of the wall.
Take a picture of the Naga Statue ahead of you and to the left, thenwalk through the collapsed wall straight ahead; there’s a cliimbable wall beyond it and to the left. Turn right at the top andfollow the corridor until you come to a large, inactive waterwheel.Use it as a platform to run across, butbe quickas Indy’s weight will cause the wheel to turn, potentially dumping you into the pit below.
How To Raise The Platform For Aran
Wait for Gina to catch up, thenfollow her into the room below you.There’s another pipe segment puzzle here. Start byturning on the waterwith the handle on the left, near where Gina is standing. Next,take a picture of the cogwheels near the large wooden structurefor some bonus Adventure Points, then have Gina help youpush the wooden structure in front of them.Doing so reveals a lever, which requires water for power.
Pick up the pipe segment andplace it in the socket near the lever.This time, the segment can go in facing eitherhorizontally or vertically; you need to make sure that you place it so that the water can actually flow through it. If you place the pipe the wrong way, simplytake it back outand stand at a different angle to try again.
The water still isn’t flowing to the lever, but the current configuration doesopen a nearby hydraulic door.Go inside to get anL-shaped pipe segment.Replace the straight pipe segment in the main room with the L-shaped one to redirect the water to the lever, and place the straight segment in the next socket over to complete the flow.
Pull the lever, thengo through the door that Gina points outto follow Aran.
How To Get Through The Wooden Gears
The corridor will take you back to the wooden gears from before, except this time they’ll berhythmically turning.Time your movements topass through the holes in the vertical gears, while jumping to land on the horizontal gears while they’re extended toward you.
Swing across the gapto the large root that you climbed before; thepath to the leftis now open. Hop down onto the gears andmake your way to the furthest one.Stand on the edge so that you canreach the ledge on the rightwith a running jump; this will allow you toswing across the chasmfrom the gear across the way.
When you land,crawl under the rotating gear blocking your pathand take another running jump to land on the cog to the right. From here, you can reach the stairs to the next room, where thelever to activate the lift for Ginais immediately to the right.
Once she reaches you, Gina canturn the handles on the door across from the lift, just like the ones in the first room, to open the way forward. Follow the corridor straight ahead for adead-end with an Ancient Relic, then take the side passage and turn right at the fork; when you come to a pit of spikes,a lever on the rightwill raise a bridge for you to cross.
How To Solve The Khmer Pipeworks Puzzle
The final room in the Khmer Warrior Temple requires you todivert water into the three drains at the far end of the chamber, powering the waterwheels to raise the exit platform. However, several pipe segments are missing, and the water isn’t even turned on. The latter problem, at least, is easily solved.
How To Turn On The Water
Upon entering the chamber,turn left immediatelyto find a ladder. Climb it to reach the valve that starts the water flowing.
How To Get All Four Pipe Segments
The first two pipe segments areon the ledges to either side of the chamber.Climb the stairs on either the left or right to collect them, thenthrow them down to floor level.Doing so takes a little bit of Indy’s stamina, which isn’t really a problem, but it means that youshouldn’t bother eating fruit to top upuntil after the puzzle is completed.
Next, look for aset of stairs on the left side of the room.Take a torch from the basket at the top anduse it to light the braziers in the room below.Take the pipe segment that you find back to the main room.
Before moving on,take the metal rod at the top of the stairsand return to the lower room.Smash the bricked-up doorwayto reveal a room with an Ancient Relic.
Now you’ll havetwo L-shaped pipes and a T-shaped pipe.Place one of the L-shaped pipes in the socket where the water is flowing todirect the water to the left; following the pipes, you should see it come out near the locked door on the left side of the room.Place the other L-pipeto make the water do another left turn; this should open the door.
Inside,move through the giant gearwhen there’s an opening andget the straight pipebeyond. Take it back to the main room. With all four pipes, you have what you need to solve the puzzle.
Correct Pipe Placements
Remove all the pipes from their current sockets, then put theT-shaped pipein the first slot to start the water flowingboth left and rightfrom its starting point. Follow the right-hand pipe to where the water comes out, anduse an L-shaped pipeto direct the water toto the right.This will power the rightmost wheel.
Again, remember to make sure the pipes are facing the right direction.
You should see water flowing into thecentermost socket in the system.Usethe remaining L-shaped pipeto turn the water to the left, directing itstraight toward the center drain.Finally, put thestraight pipein the socket by the door to power the left wheel.
If all the pipes are correctly placed, the platform will raise;follow the pathuntil you can push a door open with Gina. You’ll return to the main entrance and meet up with Aran. Speak to him in theShiva Shrinethat he unlocks, thentake the Ancient Relicfrom the statue’s base. That makes three for this expedition - not a bad haul at all!
The quest isn’t actually over until youreturn to the village and talk to Sunan.Once you do, you cantalk to him againto get another quest calledLost In The Past.Hopefully you’re up for some more adventure!