Quests make the world ofCaves of Qudgo round. Right from the start of the game, you’ll be able to complete a wide range of quests that have their own depth and complexity. In Joppa, you’ll come across a few quests, including some given by Argyve.

Looking to complete Argyve’s questline? You’ve come to the right place. In this guide, we are going to go over how to complete the three quests you’re able to do for Argyve ending with Weirdwire Conduit.. Eureka!, which earns you the Joppa Recoiler. We’ll also take a look at how to get a recoiler if Joppa is already in ruins.

A player looking at a metal chair in Caves of Qud.

Where To Find Argyve

Argyve can be found in Joppa, with his house being in thebottom left corner of the settlement. Here, you may find him standing inside his house. In total, there arethree quests that you’ll need to complete in order to get your hands on the Joppa Recoiler.

It’s important to note that there are more quests that Argyve can give (such as A Canticle for Barathrum), butthese three are necessary in order to complete the achievement called Weirdwire Conduit.. Eureka!,which requires you to help himbuild the contraption.

A player looking at the Joppa recoiler.

Fetch Argyve a Knickknack

After talking with Argyve, you’ll be tasked withfinding a knickknack for the quest “Fetch Argyve a Knickknack”.The knickknack in question is rather vague, but thankfully,this gives you some wiggle room.

Rather than requiring a specific item, you canbring Argyve almost any artifact that can be identified.To help, Argyve will suggest that you head to the Rust Wells (found to the east of Joppa), but this isn’t necessary, asartifacts can be found anywhere.

A player looking at the quest More than a Willing Spirit.

You may be able to find some lying in his house, as well as found in ruins. We happened tofind a merchant who was selling an odd trinket,which is classified as an artifact. When in doubt though,just head to the Rust Wells.

Once you have an artifact in hand, you can head back to Argyve and complete this portion of the quest. Doing so willreward you with 75 XP.

Fetch Argyve Another Knickknack

Now, you’ll need to do it again. There are no extra requirements for this quest, you will just need togo find another artifact.If you already have one that you’ve gathered from the first artifact-retrieving quest, then you can just give that to him. Otherwise, set out to find another!

When you have a second artifact,bring it back to Argyve, which will earn you 150 XP.

Weirdwire Conduit.. Eureka!

Finally, it’s time for the last quest in this line to help build the contraption. When you speak with Argyve this time,he’ll ask you to get 200 feet of Copper Wire for him.This will require you to head to theRust Wells to the east of Joppa.On the map, these will appear asthree crater-like red circles.

The walk to them is quite short; just pick one and enter. Once you are at a Rust Well,it’s time to wander around and explore.Each of the three wells will have three layers (called strata) and among them, you can find strands of Copper Wire that vary in length.

The bottom layer of each well will have apool of water in the center, which is also visible from the upper layers.

At this point, you’ll simply need to walk around and look for the Copper Wire. You’ll be able to see itlying on the ground, making it quite easy to spot.Some lengths of wire are short, buteach well will have at least one strand that is 50 feet.

If you visit all three wells, as well as each layer of each one, you should be able to find 200 feet of Copper Wire in no time. You may also end upgathering the rusted version, but this can’t be used to complete the quest.As a reward for completing this step, you’ll get 500 XP.

How To Complete Weirdwire Conduit

With 200 feet of Copper Wire in hand,head back to Joppa and speak with Argyve for a final time.This will complete the quest, earning you aJoppa Recoiler,as well as access to the next quest called"A Canticle for Barathrum".

What To Do With A Joppa Recoiler

Your Joppa Recoiler can be used toteleport back to Joppa when elsewhere on the map.In order to use it,an active cell will need to be inside.In the image above, you can see that the chem cell we have in our recoiler is drained, which happened after using it once. You’ll need to eitherget a new cell or get a solar cell that recharges during the day (when outside).

What Happens If Joppa Is In Ruins?

It’s possible to start playing Caves of Qud elsewhere besides Joppa. If you start elsewhere,Joppa appears as ruins, but you can still explore around in the area now called the Ruins of Joppa.If this is the case for you, youwon’t be able to complete the questline for Argyve,but you’ll still be able tovisit what was once Argyve’s house.

Here, there will be some items where he once was, as well as adata disk that can be picked up to start the quest “More Than A Willing Spirit”.If you still want to get your hands on a Joppa Recoiler, you may be able tofind one randomly in the world, so not all hope is lost.