A player’s bastion inDungeons & Dragonsis a deeply personal area, a zone of their control that they can call home. If your Dungeon Master allows them to be used, you might want to know what the best facility choices are for druids since they are rarely described as characters that own real estate.

Well, not only can druids have bastions just like everyone else, but they also have access to some exclusive facilities thanks to their druidic focus. In this guide, we will cover the best facilities for a druid, as well as a few spells that can help you make the most out of your bastion.

Dungeons & Dragons image showing the lair of Euryale, Cair Ophidian.

Gaining A Bastion At Level Five

you’re able to gain a bastionas early as level five, which containstwo basic facilities and two special facilities.You design how your bastion is organized, andyou can spend money on having more basic facilities, but you only get special ones at specific levels.

Visually,your bastion can be whatever you want it to be, so don’t feel limited by the pictures depicting castles and towers. It could be a cave system or a cozy cabin in the woods; as long asit has room to hold the facilities and a roof, your DM will likely agree to nearly anything.

Dungeons & Dragons image showing a group of adventurers at a high level bastion.

As far asbasic facilitiesgo, we won’t go into too much detail here sincethey only serve roleplay purposes.At your Dungeon Master’s discretion,you could have them be more nature-themed places, like a yard filled with trees and wildlife.

Special Facilities

From the special facilities available to you at level five,the sanctuary is one of the most exclusive ones.Availableonly to characters with a holy symbol or druidic focus, spending a long rest here gives you a charm, letting youcast Healing Wordonce in the next seven days without spending a spell slot.

If you spend too much time away from your bastion,there is a chance of it being attacked, sohaving a barrack as your second special facilitycan help you protect it. You canrecruit several protectors here, keeping the place safe in case the area is invaded.

Dungeons & Dragons image showing a druid.

you’re able to also build walls all around your bastion to improve the effectiveness of your defenders, but they are too expensive to build at these early levels.

Of course, if you keep issuing orders to your bastion,it can’t be attacked, and in that case, you are better offhaving a garden instead of a barrack.Other than fitting the druid aesthetic,you’re able to get a free potion of healingfrom the garden once per week,among other goods like rations and antitoxins.

Dungeons & Dragons image showing a bastion being built.

Useful Spells

Communicating with your Bastion while you are away is key to making the most out of it, and by level five, druids will already have a way to do so.Animal Messenger is a great spell to prepare a bastion turn, sending a little bird to issue orders for you to your hirelings.

Of course, if you are too far away, then the spell might not work, sokeep distances in mind.An animal that canfly will cover 50 miles per day, andcasting Animal Messenger with a third level spell slot makes the creature travel for three days, so you can have an idea of how far creatures can go as you adventure.

Dungeons & Dragons image showing many dwarves crafting.

Bastion Level Nine

At level nine,several new options for special facilitieswill open for you, and you’ll be able toadd two new special facilitiesto the bastion.You can also replace facilities each time you level up, something to consider if you don’t end up using some of them: for example, replacing the barracks due to spending most of your time at your bastion.

The sacristyis another special facilityexclusive to characters with druid focusand holy symbols,letting you create holy water for free.You can alsocreate common and uncommon relics, but you do need topay the cost of producing them, although it is only half of what it would cost to buy them outright.

Dungeons & Dragons image showing a farmland.

The teleportation circle is a key facilityto get to your bastion quickly, but how useful it isdepends on how many settlements you come acrosswith their own teleportation circles.

Of course, if the party has one single bastion or they are all close together,only one of you should have a teleportation circle.

Dungeons & Dragons image showing a bastion being finished.

The workshopis a facility you have already hadaccess to since level five, butit only gets good for you at level nine.Now,a workshop can create common and uncommon implements, although you need to craft them yourself if the item lets you cast a spell.

Replacing Facilities

If you choose to have a gardenat level five, thenyou should replace it with a greenhouse.It is basicallya direct upgrade to the garden, with the only thing of note it can do isgenerate rations, something that shouldn’t be a problem for a druid that can cast Goodberry.

Bastion Level 13

Level 13 unlocksa new tier of special facilities, althoughyou can only add one new one. Some facilities that you already had access to alsogain new interesting improvements, but as a druid, those might be a little limited, especially if you are a circle of the moon druid who has little use for most magic items.

One of the better facilities unlocked at level 13 isthe meditation chamber, letting yougain advantage on two kinds of saving throwsfor a week if youspend seven days in your bastion. It alsolets you roll twice during your next bastion eventif you empower it, letting you choose either result.

Dungeons & Dragons imahe showing a wolf.

If you don’t like the meditation chamber andyou’d rather be making gold, now it’s a great time tohave a storehouse.At level 13, you caninvest 5,000 goldin it andearn 7,500 in seven days(making it a 50 percent profit), not a huge amount of gold but a net gain nonetheless.

If you aredeep into roleplay, thenan interesting option for druids is the menagerie, although it doesn’t have a clear function beyond using animals as bastion defenders.You could roleplay the barracks being filled with animals, and it would work just the same at your DM’s discretion.

Dungeons & Dragons image showing A human Druid casting Lesser Restoration to an ally.

As a druid,you will now have access to the reliquary, which is justa sanctuary but better. Whatever the sanctuary gives you is no longer needed at level 13, and the reliquary is a must-have, witha charm that gives you access to a free cast of Greater Restorationas well as a talisman to make up for component costs for spells.

If you have a teleportation circle in your bastion (or one of your party members has one), thenthe Plane Shift spell can be very usefulfor you and your party.

Dungeons & Dragons image showing a Druid casting a spell while surrounding by wild creatures.

You normally use it to get transported to the vicinity of a place, butif you know the teleportation sequence, you can get to that teleportation circle instead.

This isgreat for planar travel,as it potentiallyworkswhen traveling on the same planeat your DM’s discretion. Based on the rules as written, it shouldn’t work, but since druids don’t have access to Teleport, they might let you use it to get to your bastion.

Bastion Level 17

Adventuring partiesrarely make it to the late stages of play, but if you do, you’ll end up gaining access to the most powerful bastion options around.You only gain one new special facility, but thanks to the replacement option, you can use more than one of these powerful facilities.

Druidscan’t normally gain access to a guild hallsince it requires expertise in a skill, but there are severalfeats that can help you meet that requirement.You could havea Masons Guild to build walls around your bastion for free, or create a druidic guild with your DM and make it entirely your own.

You now have access to the sanctum, which is as much an upgrade to the reliquary as it was for the sanctuary before. You gain the following:

By this level, you’ll be able to enjoy all the benefits of a Bastion and how useful they can be, even when you aren’t spending time there.