Containment Bay P1T6 is a level 60 Trial inFinal Fantasy 14, and the second in the Warring Triad series. This time, you will face Sophia, The Goddess, a one-time ruler of man in Meracydia, where she enacted perfect balance to her worshippers.

If you want to tip the scales and defeat Sophia, you’ve come to the right place. This boss has several attacks that may catch you off guard the first time around, but that’s nothing a little practice and foresight can’t help. Below, we’ll take a look at everything you need to know about Sophia of the Warring Triad, including how to unlock this fight and how to beat her.

A player standing in front of the imprisoned statue of Sophia inside Containment Bay P1T6 in Final Fantasy 14.

How To Unlock Containment Bay P1T6

Containment Bay P1T6 is the second in theWarring Triadseries, so you’ll need to first complete the quest’When the Bough Wakes’and defeat Sephirot. Then, you can accept the quest’The Fate of Stars’fromUnukalhai in The Rising Stones (X:6, Y:5), followed by the quest’Balance unto All’from the same place, which unlocks Containment Bay P1T6.

Sophia Fight Walkthrough

This fight is divided into three distinct phases, in which different mechanics will occur.

Phase 1

The fight will begin with Sophia using the following attacks and mechanics.

Aero III

Point blank AoE/Knockback

Sophia deals damage in thearea around herselfthatknocks back. Move out of the AoE indicator to avoid this attack.

Thunder III

Ring AoE

Deals damage in alarge ring AoE, with a safe spotinside of Sophia’s hitboxoroutside of the AoE, near the edges of the arena. Quickly move toward Sophia or out of the AoE indicator to avoid Thunder III.

Light Dew

Line AoE

Sophia will send Daughter, herhead mount, away, which willreappear along one side of the arena. Then, Daughter will fire a laser in aline AoE forward, dealing damage and inflicting Vulnerability Up. When Daughter disappears, look around the arena and move accordingly to dodge this attack.

Quasar

Proximity AoE

Sophia will placeproximity AoEsin thecenter of the arenathat deal more damage the closer you are.Run away from the center of the arenato reduce the damage of Quasar.

Onrush

Sophia will becomeuntargetablebefore quicklyreappearing along the east or west edges of the arena. Then, she willcharge forward, dealing damage in aline AoEand inflicting Vulnerability Up. Watch where Sophia reappears and move accordingly to dodge.

Cintamani

Roomwide AoE

Deals unavoidable damage to the whole party. Recover with AoE healing.

Thunder II

Conal AoE

Deals damage in aconal AoE to the front of Sophiaand inflictsElectrocution, dealing damage over time. Move out of the AoE indicator to avoid.

Around70 percent health remaining, Sophia will teleport to the north edge of the arena, then castCloudy Heavens, marking the beginning of the second phase of the fight.

Sophia in Containment Bay P1T6 before the Trial begins in Final Fantasy 14.

Phase 2

Cloudy Heavenswill inflict all players withEternal Doom, a debuff that willinflict Zombification when the timer expires, which will turn them into mindless zombies thatrandomly attack allies.

At the same time, Sophia will summon theFirst, Second, and Third Demiurges; killing these enemies willremove EternalDoom. TheSecond Demiurge can use Cure II to heal the other two, so we recommendtaking out this one first.

The Second Demiurge will also useDivine Spark, aGaze attackthat inflictsConfusedif you are looking at the enemy when the cast finishes. To avoid this attack,turn around so your back is to the enemy.

Between the Third and First Demiurge,the Third is more dangerous. This enemy will create anice puddleon the arena that deals damage andinflicts Frostbite, which will be problematic during the upcoming phase transition. If possible, one Tank should drag the Third Demiurge to one of the corners of the arena until it drops the puddle, then bring it back to the rest of the group.

Finally, defeating the last of the Demiurges will cause Sophia to castThe Scales of Wisdom, tipping the arena in either direction, dealing damage to all party members, andremoving the railings on the edges of the arena.

Phase 3

In Phase three,it is now possible to fall off the edge of the arena, so be careful.

For the most part, Sophia will usethe same attacks as the first phase, but with a few additions and changes.

Knockback

Sophia willtether to one of the scales on the right or left side of the arena, causing ameteoriteto drop on it and tilt the arena in that direction.Run to the opposite side of the arenato avoid being knocked off the edge.

Subsequent uses of this attack will also incorporate theproximity AoEfrom the previous phase. Move accordingly to reduce the damage of the AoE while avoiding being knocked off the arena.

Later in the fight, Sophia willtether to both scales, but one side will have two tethers connected to it, making it ‘heavier’ than the other side. Run to theside with the least amount of tethers.

Sin and Punishment

Special

Players will be marked with either awhite or black circle, which will dealdamageand inflictBleedingafter a short delay. To prevent this, players will need topartner up and stand near someone of the opposite color circle, which will negate the damage and debuff.

When Sophia reacheslow health, she will summon one of the threeDemiurgesfrom before. If her health is low enough, you canignore the add and take out Sophia. Alternatively, you may wish tokill the Demiurge to make the rest of the fight easier.

Sophia will repeat these attacks, along with most of the ones from phase one, until she is defeated. The main thing to watch out for during this final phase is your positioning.Falling off the edge will instantly kill you, so you’ll need to be especially mindful of where you’re standing.