Containment Bay S1T7 is a level 60 Trial inFinal Fantasy 14, and the first in the Warring Triad series of Trials. Originally a group of bosses in Final Fantasy 6, the Warring Triad have returned in Final Fantasy 14 as Primals that were imprisoned by the Allagan Empire in ancient history.

As the Warring Triad threaten to break free of their ancient imprisoning, it’s up to you to venture into their Containment Bays and stop them. The first of the Triad is Sephirot, The Fiend. Below, we’ll take a look at everything you need to know about this fight, including how to unlock it and how to beat Sephirot.

Sephirot chained up in his Containment Bay in Final Fantasy 14.

How To Unlock Containment Bay S1T7

Before you can unlock Containment Bay S1T7, you will need to complete the level 60 MSQ ‘Heavensward’, which will then let you start the introductory quest’Gods of Eld’by speaking toTorsefersinThe Pillars (X:11.7, Y:11.5). Before you can continue with this questline, however, you’ll need to clear the MSQ up to’As Goes Light, So Goes Darkness'.

At this point, you’ll be able to accept’When the Bough Wakes’fromUnukalhaiinThe Rising Stones (X:6.1, Y:5.2). Follow this quest until the Duty is unlocked. Containment Bay S1T7 has an item level requirement of 190.

Sephirot standing in his arena before the fight begins in Final Fantasy 14.

Sephirot Fight Walkthrough

This fight is separated into two distinct phases, with another transitional phase in between. For the most part,Sephirot’s attacks are untelegraphed, meaning there will beno AoE indicatorwhen an attack is incoming. You’ll need tolearn the animations and tells of each attackso you can dodge them accordingly.

Phase 1

The first phase will start with a normal-sized Sephirot using the following attacks.

Triple Trial

Conal AoE

Sephirot willpull back his armsbefore punching forward, dealing damage in aconal AoE to his front. The Tank shouldface Sephirot away from the rest of the partyto avoid hitting them with this attack.

Fiendish Rage

Stack Marker

One player will be marked with aStack Marker; group up on their position tospread out the damage of this attack.

Chesed

Tankbuster

Sephirot willpull back his arms which will begin to glow, then he will punch forward, dealinghigh damage to his main target. This attack ischanneled for longer than Triple Trial, so the Tank will need to learn the difference in these animations anduse defensive cooldownswhen Chesed is used to reduce the damage of this attack.

Ratzon

AoE Markers

Sephirot will mark multiple players with an AoE Marker;spread out to avoid overlapping these.

Ein

AoE

Sephirot willface toward a random playerbeforepulling all of his arms back, then blast forward with awave of damagethat also inflictsVulnerability Up. When Sephirot turns to face a player that isn’t the Tank, everyone shouldrun behind the bossto avoid this attack.

Sephirot will repeat these attacks until he has around60 percent health remaining, at which point phase two will begin.

Phase 2

Sephirot will become untargetable and begin chargingEin Sof Ohr, then summon two waves of Binah and Cochma enemies. The faster you deal with these enemies, thelower the damage of Sephirot’s ultimate, so work quickly and take them all out.

After Sephirot casts Ein Sof Ohr, dealing damage to the entire party, the fight willtransition to phase three.

Phase 3

In phase three, Sephirot will stay at thenorth side of the arenaand use the following attacks.

During this phase, you canfall off the edge of the arena. Position yourself carefully to avoid this!

Pillar of Mercy

AoE/Knockback

Sephirot will punch the arena, indicated by ablue AoE, dealing damage andknocking players back. Standing directly in the blue AoE will one-shot you, butstanding outside of it will knock you back from the AoE. Position yourself so that youaren’t knocked off the edge of the arena. This attack will berepeated two more timesin different locations.

Earth Shaker

Sephirot will targettwo players with special AoE icons, then deal damage inlarge conal AoEs in their direction. The two targeted players shouldrun to opposite sides of the arena, while the rest of the party shouldstay in the center, so that the conal AoEs hit only the targeted players.

Malkuth

Knockback

Sephirot willcrouch down, then deal damage to all players andknock them back from the north side of the arena. Move closer to Sephirot to avoid being knocked off the south edge of the arena.

Storm of Words

Summon/Special

AStorm of Wordsenemy will appear along with two Binah. The Storm of Words will begin castingRevelation, which willknock players back from its position. Instead, you will need todestroy the Storm of Wordsto prevent it from casting Revelation, which will alsoleave behind a wind cloudthat you will need to use later.

Yesod

Players will berandomly targeted with AoEsthat deal damage in the indicated area. Move out of the AoE to avoid taking damage.

Impact of Hod

Sephirot willslam his arm down, thendrag it across the arena, dealing 99,999 damage. To avoid this,group up in the Storm of Words wind cloud that has a Stack Marker. Just before Sephirot swipes his arm,the wind cloud will knock you up and over his arm, avoiding the damage.

Da’at

DealsAoE damage to random players. Spread out toavoid overlapping theseonce Sephirot starts using this ability.

Spirit

Roomwide AoE

Sephirot will channel two orbs of power, and then dealdamage to all party members. Despite the flashy animation, thereisn’t anything especially unique about this attack; use AoE healing to recover the party.

Fiendish Wail

Pillars

Summonstwo pillarsthat theTanks will need to stand in to absorb. If no one stands in the pillar, it will explode, dealingdamage to the whole partyand inflictingVulnerability Up.

Sephirot will repeat these mechanics until he is defeated. Be sure todestroy the Storm of Words as quickly as possibleto create the wind cloud and avoid Impact of Hod, as this will wipe the party otherwise.

Due to the limited number of telegraphed attacks in this fight, getting hit by one or two is expected. Healers will be busy throughout this fight, especially when recovering from Da’at, Spirit, and Earth Shaker, which all deal unavoidable damage. For other attacks,do your best to avoid them to lessen the Healers' burden.

If you aren’t able to defeat Sephirot before thethird use of Impact of Hod, therewon’t be a Storm of Words to help you, meaningImpact of Hod will deal unavoidable lethal damage to the party. You’ll need to manage your DPS accordingly todefeat Sephirot before this happens.