With update 1.4,Zenless Zone Zerosaw the ending of its first major story arc, the arrival of Miyabi as a playable character, and the encounter with Sacrifice - Bringer, a manmade monster bent on stealing the strength of a Void Hunter for his own purposes. Worse, Bringer is probably the toughest boss the story has to offer, and you’ll need to know how to beat him if you want access to every endgame upgrade material.

Once you understand how to beat him, however, Sacrifice - Bringer is a fairly straightforward fight, and with the right guidance, it shouldn’t take you too long to overcome this obstacle. We’ll go over everything you need to know here.

Sacrifice Bringer ready to attack Caesar in Zenless Zone Zero.

Sacrifice - Bringer Phase One Attacks

Bringer has two phases, each with their own health barand unique attacks.

Scream

Can be dodged, but not parried.

As the fight starts, Bringer will scream,creating a small AoE explosion.

Sacrifice Bringer using a massive sword to attack Miyabi in Zenless Zone Zero.

Don’t get too close to Bringeras he appears in the arena, and dodge immediately as he enters if you do.

Arm Slap

Can be parried and dodged.

Bringer floats over and tries toslap you with his engorged arm.

Miyabi ready to fight all eveil in Zenless Zone Zero.

Parrying this attack isessentially free damage, but dodging through the arm also lets you avoid it.

Arm Slam into Double Hand Slap

Can parry the first hit only. Can dodge all parts of the attack.

Bringer rises up and slams his arm down on top of you, thensummons the huge, mysterious handto slap you twice.

Miyabi, Yanagi, and Astra Yao in a team in Zenless Zone Zero.

You canparry the slam, but you’ll need to dodge backward to avoid the two slaps.

Hand Slam

Bringer raises his arm to summonthe mysterious hand, which then slamsdown on top of you.

Avoid this attack bydodging backward a beat before it lands.

The timing is just after the hand rises into the sky.

Energy Ball and Beam

Ellen Joe, Lycaon, and Soukaku in a team in Zenless Zone Zero.

Bringer’s armglows a sickly purple-pinkand opens up, then he shoots an energy ball at you, followed by a laser.

Neither the energy ball nor laser track, butBringer’s arm willas the attack winds up.

Anton, Anby, and Nicole in a team in Zenless Zone Zero.

The dodge timing to avoid both isjust before Bringer fully extends his arm.

Arm Drill

Bringer rears back andcoils his large arm into a glowing orange spiral, then uses it like a drill to attack you.

This attack hasa lot of forward momentumbut makes for great parry fodder. Dodging to either side avoids it.

Double Hand Slap

Instead of hitting you with his arm,Bringer uses the arm to guide the hand, and both attack simultaneously.

Dodging into either hand swipe or runningfar enough away avoids this attack.

Arm Axe Swipe into Slam

All attacks can be dodged or parried.

After briefly twirling the air, Bringer creates an axe in his right hand, swings it at you, floats in the air, thenraises his arm into the air and slamsit down.

you may parry both attacks, but beware of Bringer’s mobility here, as he can easily get behind the camera.

As with most of his other attacks,dodging to either side avoids both.

Left to Right Circle Laser

Bringer empowers his large arm until it glows orange, then extends it to your left and shoots out a laser, which thencrosses the entire arena from left to rightin a circle.

Dodge into the laser from right to leftto avoid getting caught by it when the dodge frames end.

Slam into Arm Sword Lunge

Both attacks can be parried and dodged.

This slam attack starts similarly to the arm slam and slap, but instead of summoning the hand, Bringer rears up andlunges with a sword on his right arm.

Besides parrying,dodging to one side or the otheris good to avoid these attacks.

Summon Hand

Cannot be parried or dodged.

Bringer summons the mysterious hand andcharges up a purple substance above them both.

Attack the large eye at the base of the handto remove it from the field and stagger Bringer for about five seconds. You can tell how far along the charge is byhow close the orange ring on the ground is to the eye.

Conjure Katana

Can be dodged but not parried.

If allowed to fully charge the purple energy field, the hand reaches into it andsummons a massive katana, which he then slams onto the ground.

A thick red field will appear on the ground where the sword will land, and it doesn’t cover the entire arena.

You have about two seconds to get out of the red fieldbefore the attack lands.

Double Katana Slash

If Bringer and the hand have the katana, they can summon it when Bringer creates the smaller sword in his right hand. The weapon swipes fromright to left, then left to right.

As the katana is too large to parry,you’ll need to dodge through it.

Lightning Katana Slam

The hand raises the large katana into the air and summons lightning bolts,shown by the small circles on the ground. It then slams the sword on the ground after about five seconds.

As with the other katana slams,watch for the red field to appear, letting you know where not to stand.

The same is true of the red lightning bolt circles. The bolts land after about two seconds.

Katana Energy Field

Bringer and the handsink the blade of the katana deep into the arena, and after about two seconds, it generates a massive explosion.

You’ll seea red circle that shows the explosion radiusshortly after the katana enters the arena floor.

Arm Slam and Explosion

Without the katana summoned, Bringer gathers energy in his large arm like he’s charging a laser, but insteadteleports near you and slams the energy into the ground, which explodes shortly after.

When Bringer appears following his teleport,dodge away from him and run a short distance.

You’ll avoid both the initial slam and explosive radius.

Fast Laser

This attack isfunctionally identical to the circle laser from phase one, except it’s much faster, at least double the speed.

Dodging this attack follows the same logic as the phase one laser, but you will, of course,need to be much quicker about it.

Arm Axe Slam and Explosion

The axe attacks can be parried. The explosion cannot.

This attack is functionally identical to the axe slam from phase one, butBringer leaves the blade in the groundfor a few seconds, and it then explodes.

Follow the same parry or dodge logic as the axe slam from phase one, butdon’t stand next to Bringer until the explosion ends.

Arm Tentacle

Bringerextends a orange energy tentacleout of his left arm socket and tries to slap you with it.

Besides parrying the attack, which comes out incredibly fast,a quick dodge in any directionwill let you avoid it.

Energy Ball Hand Summon

Bringer creates an energy ball like in his first phase, but when it hits either you or the ground,it summons the mysterious handto slam into the area around the detonation. This attack happens twice.

Whether the ball detonates on you or the ground,you have about a second and a half to get out of the fieldbefore the hand erupts out of it.

Rotating Lasers

Like with the other laser attacks,Bringer takes a moment to chargeup his larger arm, then summons three emitters on the ground, which send out lasers and rotate counter-clockwise. He also produces energy missiles that track you.

Your dodge timing here needs to be on point because it’s easy to dodge through one of the lasers and be clipped by one of the missiles.

Beware that the missiles continue firingafter the laser portion ends, and Bringer himself can attack.

Best Teams and Strategies

Bringer isweak to Ice and resistant to Physical, which hamstrings newer players who don’t have access to a lot of quality DPS units. However, there aresome solid teams whether you’ve been a player since launchor are just picking the game up for the first time. You should also keep in mind that:

Damage

Bangboo

This team melts Bringerthanks not only to his Ice weakness but also because of Miyabi’s out-of-this-world damage potential. It also sidesteps his Physical resistance with Astra Yao as support. Specifically:

Supporting

With this team setup,we’re assuming you’ve been pulling on some limited and standard bannersfor your S-Ranks, but you might not have access to the tip-top-tier options. None of the DPS, Stun, or Support units mentioned here are bad.Ellen is preferablefor her Ice damage and higher overall potential DPS than other standard S-Rank units, and her synergy with Lycaon and Soukaku is well-established. Specifically:

Bringer’s Physical resistance puts the free-to-play DPS options in a bind, limiting us to only one: Anton, assuming you don’t have any other S-Ranks to use.Anton is useablebut not ideal by any stretch.Expect to need lots of damage phases, and to have more than a few possible stagger windows, to bring Bringer down: