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After solving the seemingly impossiblepuzzle in the Strach Mansion, you’ll enter the Underground safe zone where the Order once operated, only to find it abandoned. This marks a turning point inEnigma of Fear, as the game unveils its non-linear structure, letting you choose which haunting area to explore next.
Should you venture into the mind-bending Graveyard of Melodies, you’ll find yourself running in circles until you grasp the trick behind it. The Graveyard of Melodies comprises different areas, and to reach them, you’ll have to navigate the frustrating Maze. In between, you’ll also encounter some truly tricky puzzles to solve.
How To Get To The Graveyard Of Melodies
Once you reach the Underground hub, you’ll have thefreedom to choose your next destination. To make your way to the Graveyard of Melodies,start by heading up the stairsin themiddle of the corridorlined with locked doors. These doors are locked, so ignore them for now andcontinue to enter the Perimeter proper.
The director’s room can be unlocked with thecode 14698, which is on apiece of paper next to the door. However, there’s nothing important inside.
From here,head west and ascend the large staircase. Keep moving west until youspot a signpost reading Graveyard of Melodies and Spiral Castle.Before proceeding,consider heading south to open a shortcut connecting the Strach Mansion’s dining roomto the Perimeter.
You’ll also find acracked pendant— a cursed item — in themansion’s backyard, and interacting with the item moves it to the Underground’s cursed item room.
Once you’re ready,resume heading west and avoid any detours. Soon enough, you’llstumble upon a campsitemarking your entry into the Graveyard of Melodies.
However,make a quick stop at the Spiral Castle first. Located justnorth of the Graveyard, the Spiral Cast holdsCalisto’s bookin the library room, which will teach you theImmersion Ritual. It’s not hard to get, but without it, you’llhit a dead end in the Graveyard of Melodies,and youwon’t be able to advance beyond a certain point.
The Campsite
Once you’re in the campsite, you’ll findtents that once belonged to the Order’s agents. Each tent holdsvaluable information and cluesto help you navigate the Graveyard of Melodies and its upcoming Maze section.
You’llcatch static in some parts of the campsiteif youbring out your walkie-talkie. If you switch to Lupi, you’llspot ghostly Echoesat those locations with the statics, which you can interact with using the walkie-talkie. One suchlone Echoe outside Rossi and Fernanda’s Tentoffers further hints on how to reach the Mausoleum from the Maze.
How To Get To The Mausoleum
Once you’veexplored the campsite,scoured every tent for clues, and perhaps even interacted with a few ghostly Echoes, it’s time tohead north into the Maze.
This labyrinthconstantly reshuffles its layoutwhenever youpass through one of its four exits, making navigation tricky. Your goal is to reach the Mausoleum; for that, you’ll need tofind and take the exit that emits a strange melody. Follow this tune throughthree such exits, and you’llfind yourself outside the Mazeand in the Mausoleum area.
The Maze introduced anew type of enemy called the Spectre. This enemy willchase you aroundanddeal fear damage, which can only becured by interacting with Lupi near a radio receiver. To defeat a Spectre, you’ll have todestroy its source, which is a hovering stone object.
Once in the Mausoleum area, you’llencounter a locked gate. This is ashortcut that can only be opened from the other side, so you’ll need to loop around.Head east and follow the only path availablewhile defeating Blood Zombies and Specters as you go.
You’ll eventuallycome across a radio receiver, where you cancontact your allies and heal yourself of any fear damage. Further along, you’ll findAmy and Rossi’s Tent,containing a bulletin boardwith clues foraccessing the Garden and Hillfrom the Maze once you’re done with the Mausoleum.
To the south, you canunlock the earlier shortcut across a bridge. After that,you can head north to find the entrance to the Mausoleum. Next to the entrance, you’ll find agazebo housing a puzzle—a chest with a combination lock.
Thepuzzle’s solution lies inside the Mausoleum, but before heading there, you canspeak to Samuel, who’ll have helpful tips regarding it. Finally,open the trapdoor below the gazeboto create a shortcut back to the Underground.
How To Solve The Game Of Statues Puzzle
Inside the Mausoleum, you’ll findsix statues, eachrepresenting a Strach ancestor. Behind these statues aremultiple symbols that match those on the chest’s combination lock. The connection becomes more apparent when you discover abirthday notein the bottom left corner.
If you read the note under UV light, it revealsthree riddles, eachconnected to a statue. Deciphering them will lead you to the correct combination.
How To Find
First Symbol
The first riddle directs you tothe statue of Marco,“the last Strach,“who"killed many.“The key is finding a"flaw in the statute.“Hisright leg is severed, and if youfollow the direction it points in, you’ll locate the first symbol.
Second Symbol
The second riddle points to a Strach who"had no other choice but to listen,“implying blindness, and"murdered his mother.“If you examineViviano’s statue, hiseyes will be bandaged, and a plaque reads thathis eyes were forcibly removed, but they paid in blood,suggesting his mother. The“pointy detail”is hisleft ear, and if you turn the camera to the right, you’ll find it pointing to the second symbol.
Third Symbol
The final riddlerefers to Olga. Unlike the others, she’s the only one who isn’t a"leader"and has caused"devastation with her weakest arm.“The same arm holds a"scythe”; if you turn the camera to the left, you’ll seethe scythe’s tip pointing at the third symbol.
In the center of the Mausoleum is ahexagonal floor designdetailing the names of all the Strach ancestors, from Eliakim to Marco. A table nearby holds a pagewithsketches of each statue and their corresponding names, helping you identify who is who.
Now that you’ve found the symbols,return to the chest in the gazeboand input the combination in the correct order. The chest will open,revealing the Déjà Vu Radio, a gadget capable of rewinding time. Before moving on, you can make a quick stop at the Underground toconsult Agatha and Samuel about the radio.
With that said,the Mausoleum puzzle is now solved, and you’re ready topress forward to the next area.
How To Get To The Garden
Your next stop in the Graveyard of Melodies is theGarden subarea, but getting there means heading back into the nonsensical Maze. Unlike the melody-following logic you used to find the Mausoleum, you’ll need tofocus on applying a different clue this time.
If you read thesticky note on the bulletin board in the Mausoleum, it mentions that you’ll have totake the gates adorned with flowers that glow bright pinkunder UV lightto get to the Garden.
Shine your UV light on each gate until you find the glowing flowers, and simply head through that gate.Repeat this process a few times, carefully checking for the pink-glowing flower gates, and you’lleventually reach the Garden.
Once you’re inside the Garden,head north, where you’llfind a locked gatewith apadlock atop a staircase. The padlock has abead mechanism that lights up as you spin it, but cracking the puzzlerequires a specific pattern. For now, you won’t find the solution here.
To the east, near a crumbled bridge, you’ll find atelescope. Use it tozoom in on the Hill subarea, which you’ll visit next. Aghostly Echo on the bridge and one near the Maze signpostwilloffer clues on how to reach this area.
Further south, you’ll come across Beto’s tent. Inside, a bulletin board holds anothersticky note with tips for reaching the Hill. Additionally, you’llfind a note on a shelf detailing the origins of the Déja Vu Radioand a voice recording you can listen to.
Outside the tent,another ghostly Echowill provide someimportant information on the path to the Fissure, so keep this in mind for later. At this point,there’s nothing else you can do in the Gardenuntil you unlock the gate. Thesolution to the Padlock lies elsewhere, which means heading back into the Maze once again.
How To Get To The Hill
If you’vepaid attention to the Echoes in the Garden, you’ll learn thatthe path to the Hill from the Maze is guided by cats and trees.
Your goal is tofind a giant dead tree encircled by stones, and you’llsometimes find a cat on one of its cardinal ends. The position ofthe cat will determine which gate to take. For instance, if it sits at theeastern end of the circle,you’ll have to take the gate to the east.
The cat won’t always spawn, however. If this is the case, you’ll want toswitch to Lupi and bark at each gate. If you listen closely,one of the exits should respond with a loud meow. That’s yourcue to head through that gate.
In essence,follow the gates that the cats lead you toorrely on their meowswhen they’re not visible.Rinse and repeatuntil you find yourself stepping into the Hill area.
The Hill greets you with atable stocked with some ammo and a tape recordingof Lethicia’s report. Ignore the path to the right;it leads to a locked shortcut. Instead,head left and climb the stairs. Clear out any Blood Zombies or Spectres that get in your way, andcheck the northwest corner to pick up a Cracked CD, a cursed item.
From here,ascend the eastern stairs to reach the Hill proper. Take in theview of the Great Fissure from a vantage pointandlisten to another of Lethicia’s voice recordingsnearby. Next,approach the house,where you’ll find aladder that is out of reach due to a busted control panel.
Before entering the house,go as far east as possibleto find another cursed item —a cassette tape. Once you’ve grabbed the item,step inside the house, where you’ll findsome lettersandvoice recordingsoffering some backstory butno solutions to the ladderor the Garden’s padlock puzzle, for that matter.
With no further leads, it’s time toreturn to the campsite. If youtake a closer look at the campsite map, you’llnotice an unexplored tent next to Lethicia’s. Thepath to it is hidden, butit might just hold the answers you’re looking for. So, take the staircase to the bottom right, unlock the shortcut, and step back into the Maze.
How To Return To The Campsite
Getting back to the campsite is as straightforward as it gets, thanks to onesticky note in the Operation Tent. Once you enter the Maze,just retrace your steps through the same dooryouoriginally used to enter. You’ll have torepeat this process twice beforeyou’ll find yourself back at the campsite.
Now, take a moment to check the map. You’ll notice the tent you’ve yet to explore is to the southeast of Lethicia’s tent. Head over there, as it’s time to uncover what you’ve missed!
How To Enter Theo’s Tent
When you try to approach the marked spot,you’ll come across a fence blocking the way. Take a closer look, though, and you’ll noticeone section is worse for wear, withvisible breaks. Whip out your crowbar andgive it a solid smashto clear a path.
Thispreviously inaccessible area is where you’ll find Theo’s Tent. Before entering the tent, deal with a few enemies lurking nearby, and don’t forget tograb the snooker ball cursed itemtucked away in thewestern corner.
Once the coast is clear, you can enter Theo’s Tent todiscover a page.Inspect it under UV light, andyou’ll finally have the key to cracking the padlockpuzzle.
How To Solve The Padlock Puzzle In The Graveyard
If the schematic on Theo’s note doesn’t make things click for you, here’s the gist: thepadlock houses a tiny ball that must travel down a narrow path. Whenrotated correctly, the ball activates four beads along the way. Onceall the beads are glowing, the padlock will unlock itself.
To solve it, head back to the padlocked gate in the Garden from the Maze. Start byturning the padlock upside down, thenrotate it so it’s face-front and points to the right. Next,turn it left while keeping it face-front, andfinally return it to its original position. The ball should smoothly activate all four beads, unlocking the padlock.
How To Lower The Ladder In The Hill
After unlocking the gate in the Garden, you’llfind a tombstone in the center. Thistombstone is your key to lowering the ladderon the Hill, but first, you’ll need to learn theImmersion Ritual from the Spiral Castle. It’s required to interact with the tombstone.
Once you’ve performed the ritual, you caninteract with it via Lupi, triggering a memory where you’llcontrol the dog. You’ll have tofollow a scent trail to the Hillandreach the house with the broken ladder. Your goal is toactivate the control panel before the conversation ends. Thislowers the ladder, and after a short while, the memory concludes.
Return to the Hill afterward to find the ladder permanently lowered, grantingaccess to the house’s rooftop. Up there, you’llfind the second grave— Lethicia’s. Interacting with ittriggers another memorywhere you’ll follow Lethicia through the Maze.
Shetakes a fixed path, sonote the exits she uses. She’lleventually lead you to the Fissure, where the memory will end. Once you’re back as Mia, you’ll want toretrace Lethicia’s steps through the Mazeto reach the Fissure yourself.
How To Get To The Fissure
When navigating the Maze to reach the Fissure, thelayout might differ from what Lethicia followed, but there’s no need to worry about the twists and turns, though.Focus solely on the exits she used, aseach section of the Maze has four exit gatesaligned to the cardinal directions. Take them in this order:
Afterpassing through the fourth gate in this sequence, you’llarrive at the Fissure. Use thewooden planks to cross the cracks andmake your way to the stage.You’ll encounter Lethicia’sghostthere, anda boss fight will beginimmediately.
How To Beat Lethicia
The boss fight against Lethicia is adrawn-out battlewith agimmick to it. Directattacks won’t work here; your goal is todestroy her grave. Thebattle starts with Lethiciain the center of the circular boss arena. She’llattack with fear-inducing screams, but you canavoid it by hiding behind the Maze’s walls.
You’ll findarchways similar to those in the Maze. After entering one, you’ll betransported to a puzzle-like section with many enemies to avoid and four more gates. If youpick the correct gate, you’llreach Lethicia’s grave, where you canland a single strikebefore being transported back to the arena.
Repeat this cycle three times,finding and striking the grave each time. Through trial and error, we were able to discover thatthe trick behind choosing the correct gatesis similar to that used forreaching the subareas in the Graveyard.
However, if you’d prefer a shortcut, you canconsult our video guide to breeze through the correct gates. Once it’sentirely demolished,Lethicia will be defeated, and you’llcomplete the Graveyard of Melodiesin the Perimeter.