While Act 1 ofFantasian Neo Dimensionis a more curated, guided experience, Act 2 is the exact opposite. Leo is free to explore the world as he sees fit, taking any quest in any order, and that applies to which companions he chooses to save first as well.

Saving Kina and Cheryl is a bit more involved than others, but gives you back two of your party members after an exceedingly long absence. Saving them isn’t easy though, and that’s after you’ve figured out how to reach them.

The party in a battle against 100 enemies in the wormhole in fantasian neo dimension.

Entering The Wormhole

Gathering the Chests

To get started on finding Kina and Cheryl, you should head tothe giant Wormhole hovering over Vence. Approach it, and a cutscene will trigger that has Leo dismayed that they cannot reach this one, before remembering the openWormhole in the Machine Realmwhere Vam was fought. Warp here now.

After some brief conversation, the party will leap into the Wormhole, only to find themselves landing on aroof in the Old District of Vence. Disappointed but not yet disheartened, Clicker recommends you keep on jumping until you find Kina and Cheryl.

A stairway stretching from the vence wormhole in fantasian neo dimension.

Before that though, you might notice that you are on the building where a chest has been resting ever since you first entered En. You might even recall the other just slightly out-of-reach chests across the world.This is how you reach them. So head on back to the Machine Realm and start leaping.

Here is every chest, in order and what they contain:

The being of the battle against lagrange wind as it flies in fantasian neo dimension.

After the Ancient Hill, you willbriefly enter the Wormholeproper. Head below to learn more about that.

After landing in all these locations,Leo will start to cycle through them again. Turns out, this isn’t the way to go after all. The game doesn’t give too much indication on what you’re actually meant to do next, either.

The Wormhole Horde

With your fourth jump into the Wormhole, you’ll end up in the dark space in between realms. This is the space in which Cheryl and Kina are trapped, though you unfortunately don’t get to remain here for very long. This is more a taste of what’s to come.

Here, you will be put intoa battle against 100 enemies, many of them quite strong, and most of them brand new. Make sure you’ve healed up before taking that leap.

This isn’t a massively challenging encounter, but it can go on for quite a while, so it’s worth being tactical.Piercing attacks are the way to goto slice through the ranks quicker, and Valrika’s Arrow Rain is of particular assistance here.

There is also a chance forOrblings carrying Machine Keysto spawn here, so make sure to defeat them before they have a chance to escape.

Once all of the enemies are defeated,you will simply return to the Human Realm, landing in Vence once again. Back to the Machine Realm Wormhole you go.

Finding The Real Wormhole

With the Machine Realm Wormhole being a bust, you have no choice but toreturn to the Wormhole over Venceand, somehow, hope for something different to happen this time. And lucky Leo, it sure does.

The spirit of Queen Cynthana speaks to Leo, and after a brief attempt to focus on her voice, she requests he save her daughters, andcreates a bridge from the Uzra up to the Wormhole. Leo walks up this bridge and enters the Wormhole immediately.

Once you enter the Wormhole, you arefree to leave againand Warp back if you don’t feel up to it right now.

Without any chance of being suddenly booted from the Wormhole like before, you can actuallydedicate your time to finding Kina and Cheryl. This area does have a recommended level of 40, so attempt to hit approximately that level before heading in.

Exploring The Wormhole

After all the effort to reach the Wormhole, it’s actually quite short and linear. That said though, it has a wonderful amount of powerful items, some of which will help in the upcoming boss battle. As the area is quite straightforward, you can see every chest in your path, and the map is quite simple to navigate from the pause menu.

Here’s every item you can find:

Quite a large selection! These are all incredibly useful, of course, but theEmerald L is the most powerfulfor the upcoming boss. They hit obscenely hard, even with boosted defences and a barrier, so you’ll need all the extra support you can get.

Actually reaching the boss is quite easy. By time you reach the next Save Point, the boss is just ahead. Make sure toclear out your Dimengeon beforehandfor some extra EXP, and maybe some Machine Keys too.

How To Defeat Lagrange Wind

Party Set-Up

Before you jump into battling Lagrange Wind, make sure you have your party set-up properly. By this pointwe had rescued both Ez and Zinikr, so we had a fairly diverse party for both offense and defense during this battle. Here’s our recommended set-up:

From the Growth Map, we invested in some key skills as well. For Leo, we gotSamidare Hits +, and the Fire versionof the attack.Quick Allis very helpful for Ez to give the party some extra turns, especially when the boss is winding up their most powerful attacks.Barrier All and Reviveare an incredible help here as well for Prickle. attempt to getHoly Strikefor Zinikr as well, as this is the boss' only weakness.

We also acquiredLeo and Zinikr’s Tension skills, which were very helpful in scraping away the boss' final bit of HP.

TheHero Vest and Valiant Beltyou got before while jumping through the Wormhole will be a great help here as well, so make sure you have them equipped.

Battling Lagrange Wind

Let’s get started. This fight is functionally quite different from any other in the game because of how the boss moves. Lagrange Wind doesn’t stay still, nor do they change phase as they get lower on HP. Instead,they consistently change phase as it pleases them,and that means you have to change strategy every once in a while too.

When you start the fight, Lagrange Wind will grab the crystal holding Kina and Cheryl and fly off. They don’t fight back during this turn, but you are under something of a time limit. During this segment,you must strike the boss' weak points, continually progressing up the body until you reach the face.

The challenge here is making sure to actually hit the weak point. The boss' body continually shifts, at timescovering the weak point and blocking your attack entirely. Make sure to attack only when you’re able to actually see the weak point so you don’t waste a turn.

If you take too long to destroy a weak point,it restores the previous oneand kicks you back a stage.

Once you reach the face, the boss will attack, butonly with a simple physical attack that strikes the whole partyfor a decent chunk of damage, but nothing you’d have to worry about. The benefit of this phase is that itgives you time to heal and buff your party. With two characters attacking each turn and one healing and buffing, you should be perfectly capable of still destroying all the weak points in time.

Once you’ve beaten up the face enough, the crystal will drop onto your platform, and the boss will come face-to-pincer with you.This is where the bulk of the battle occurs, and it’s no easy feat. Let’s check out its moves to begin with.

Effect

Regular Attack

The boss performs a non-elemental attack for significant damage on a single character.

Fire

The boss spits a ball of fire from its mouth that attacks a single character with fire-elemental damage.

The boss removes every debuff cast on them.

Mucus

Attacks the whole party for high damage and has a chance of slowing them.

Can Petrify a single character.

Scissor Cross

Prepares its claws to strike on the next turn. Will activate even if both claws are destroyed.

While there may not be a massive amount of moves, they all give you something different to worry about.This boss is quite fastas well, so you’ll be relying on Ez’s Quick All quite a bit during this battle.

Petrifying Stare has a muchhigher chance to fail if you cast Mist on the bosswith Valrika.

While you may tank the regular attack and fire, you may want torely on Zinikr to cast Iron Wallfor the party’s defence boost to free up some turns forEz to heal and cast other buffs. Quick All is especially helpful after the party has been hit with Mucus.

Scissor Slice is the big move to worry about. The boss will fly back, bearing its claws. Both of them can be attacked independently and are only weak to Holy. attempt to destroy these as quickly as you can, but prioritise healing.Even if both arms are destroyed, the move will still activate, though dramatically weakened.

If you don’t think you can destroy the arms, heal up as much as possible,cast Iron Wall with Zinikr, and swap in Prickle to cast Barrier All. If your party is buffed and on high HP, this should be enough to stop the party being wiped, though it’s handy to have Revive on Prickle just in case.

After each use of Scissor Cross,the boss will return to their original phase, which gives you some time to revive and heal any party members that might have just died. This pattern repeats for the rest of the fight, with Mucus being the only new move that is introduced.

After they are finally defeated, Kina and Cheryl will rejoin the party (and be boosted up to level 30), and gain their respective Divine Artefacts, too.