Summary

Final Fantasy 7 Rebirthdirector Naoki Hamaguchi has confirmed thatRemakePart 3’s airship won’t “cheat the system” and will let players fly around the map freely.

Although thesecond instalment in the Final Fantasy 7 Remake trilogy, Rebirth, only just launched earlier this year, Square Enix has beensurprisingly open about its progress on the untitled third and final entry. We’ve known for some time nowthat work on it has already begun and that the plot has been decided, but not much has been revealed about its gameplay mechanics.

Final Fantasy 7 Rebirth - Cid Highwind sitting on his plane

Perhaps the biggest question mark hanging over Final Fantasy 7 Remake Part 3 (dear god, please tell us the name soon) ishow it’s going to handle the iconic airship, the Highwind. We know thatthe game’s map has been changed completely for the airship, but fans have still wondered if we’ll have complete control or whether it’ll act as a fast-travel system of sorts.

Final Fantasy 7 Rebirth Director Confirms The Highwind Will Be Properly Utilised

For those of you who were worried it would be the latter, you’ll be happy to hear that isn’t the case, although Square Enix appears to be aware It had another option.As reported by 4Gamer.net, Final Fantasy 7 Rebirth director Naoki Hamaguchi and producer Yoshinori Kitase recently hosted a panel at G-Star that goes over the game’s long development process.

At one point during the panel, the discussion shifted to the future, with Hamaguchi and Kitase opening up a little about the third and final game. Beyond confirming that the game’s plot has already been completed, Hamaguchi also went into a little detail about the game’s map, which he noted was the only thing he could talk about right now.

We need to let you experience the world from a higher perspective. We will not cheat with the system for the airship, but will take on the challenge of being able to fly freely around the map. - Naoki Hamaguchi

Hamaguchi said that because the Highwind will play an important role in the third entry, Square Enix had to let players experience the world from a “higher perspective”. He also confirms that we’ll be able to “fly freely” around the map, and describes it as a challenge that the developers were insistent that they didn’t want to “cheat the system” with.

Beyond confirming that the Highwind will be completely controllable in the third game, the “cheat the system” comment suggests that Square Enix considered (or at least knew it was an option) not letting players fly around in the Highwind. Let’s just be glad that it didn’t take the easy way out.