Planet Coaster 2has an incredibly customizable sandbox mode, with a range of preset difficulties, as well as a completely custom mode. Settings are split into groups and each one affects the game differently, allowing you to fine tune your experience.

We take a look at all the options, what they are, and show you how they’ll change your sandbox experience, so you’re able to build the park of your dreams, your way.

Planet Coaster 2 pre built stores with stall and vending mahines in front.

What Is Sandbox Mode?

Planet Coaster 2’s sandbox mode is far more than just a free for all building tool. You canchoose exactly what the settings are,enabling you toset yourself a challengeor remove all the hurdles and simplyfreely buildwith no constraints.

You’ll choose fromone of four biomes,and then further customize the experience from there. When you’ve chosen your setting, you’ll be given alarge area of free spacein your chosen biome.

Planet Coaster 2 viking buildings in a row on temperate biome.

What Are The Biomes?

There arefour biomesin total:tropical, temperate, Mediterranean, and Taiga. Each one has itsown unique terrain and landscaping. The weather patterns also appear to vary slightly, withless rain in the hotter biomes.

Theweather makes some difference, but unless you are challenging yourself in sandbox, you’ll most likely want toexplore the map each option offers.Some biomes haveflatter terrain,so bear this in mind if you are someone who doesn’t want to deal with terrain editing.

Planet Coaster 2 empty viking shop shell with facilities menu.

All The Preset Sandbox Settings

There arethree preset sandboxes,as well as acustom option.The preset options have different settings forsix different aspects of park management: cash, research, power, water, staff, and guests.

100k - Easy

Planet Coaster 2 a mechanic repairing the power generators.

50k - Medium/Hard

Full - Easy/Medium

1.25% Needs Mod - Hard

For any of these difficulties, you’re able to alsotweak the settingsby selecting theSandbox Settingsbutton on thecreation screen.

Custom Sandbox Options

As with many other aspects of the game, there aremultiple sectionshere, each with different options. Here is asummary of everything you can customize,and what it does for the game experience.

You can hover over most menu options to get details in a tooltip. This is time-consuming, but can be useful to double-check anything you are unsure about.

Planet Coaster 2 very overcrowded path by some shops.

Park Settings

The park settings are simple and coverpower and maintenance options,including servicing and breakdowns.

Power Supply

Decides if rides or facilities need power infrastructure.

This option eliminates the need for power generators and distributors if turned off.

Planet Coaster 2 two flat rides side by side

Ride / Facility Condition

Determines if rides and facilities deteriorate over time.

Rides and facilities stay in perfect condition and won’t break down if this is turned off.

Planet Coaster 2 greek coaster from a distance.

Service Badges

A service badge is given after a scheduled service and stops rides or facilities deteriorating for a set period.

If this is turned off, rides and facilities will begin to deteriorate again immediately after a service.

Planet Coaster aquatic themed park from the front with ui

Breakdowns

A ride or facility will have a higher chance of breaking down the more deteriorated it is.

When this is turned off, rides and facilities will never break down, regardless of condition.

Planet Coaster 2 flumes coming down into a pool and into a hole in a cliff.

Guest Settings

The guest settings aremore complexbut can have more effect on your game. They cover bothnumbers and the needs of visitors.

Effect

Limit Guest Capacity

Limits the guest capacity. It has a range of 0 - 6000.

This limits the number of daily guests. It resets each day. A lower number reduces crowds but also profits.

Planet Coaster 2 wideshot of pools and shops in custom park.

Guest Moods

Guests change mood, based on their park experience.

Guests' moods will directly affect your park reputation and rating, for better and worse. If this is off, their mood stays steady and your rating and reputation are unaffected by guest experience.

Guest Preferences

Guests will enter the park with unique wishes to visit specific rides or shops.

If you may fulfill these random desires, guests' moods will improve. If this is off, guest’s mood is unaffected by ride type.

Hunger Need

Guests will get hungry over time. If hunger is high and food unavailable, they will leave.

Make sure you have plenty of food stalls available if you enable guest hunger. Make sure you have a vegan food stall if you want guests' mood to be high.

Hunger Multiplier

Adjust how often guests get hungry.

You can lower this to reduce the need to provide as many food stalls, or raise it to sell more food.

Thirst Need

Guests will require drinks since they will get thirsty over time.

As with food, you will need to make sure you have plenty of drinks available or guests will leave early.

Thirst Multiplier

Changing this increases or reduces how often guests want to drink.

Again, this is the same as food. More thirst needs more drink shops or vending machines to prevent guests leaving.

Toilet Need

If this is enabled guests will need toilet facilities to be available.

The more guests eat and/or drink, the more often they will need the toilet.

Toilet Multiplier

Changes the frequency of toilet visits.

While less noticeable when it comes to profits, you can charge for toilet use and make a penny from a pee.

Nausea

Enables guests to feel nauseous after rides. Tolerance is individual.

If this is enabled, guests will have a nausea tolerance for rides and going over it will lead to vomiting.

Vomit

If enabled, guests will vomit when nausea is high.

The higher the guests' nausea, the higher the chance of vomiting, and the more cleaning up will be required to avoid negative effects. If this is enabled, ensure you have enough janitors.

Litter

If this is enabled, guests will drop litter.

If you have litter enabled, then place a lot of bins, especially near shops. Otherwise, little will cover the park and negatively affect guests. You’ll also need janitors to empty them.

Facility Negative Effects

When enabled, guests will have a negative reaction to staff and utility buildings.

Turn this off to enable you to build utilities and staff rooms close to other attractions without affecting guests' moods.

Weather Effects On Guests

A guest affected by the weather will seek shelter in the rain, and can get sunburned.

If this is enabled, you need to ensure that suncream is available for guests to purchase or they will get sunburned. When turned off, guests do not burn and also no longer make ride choices based on the weather.

Sunburn

Changes if guests can get sunburned.

If you want guests to make ride choices based on weather but don’t want to deal with suncream and sunburn you can disable just this specific weather effect.

Sunburn Multiplier

Adjust how often sunburn happens.

Well, that’s one way to make a profit from suncream sales.

Many of theseoptions link together,and you will see some options grayed out at times. For example, you cannot turn on sunburn without also turning on other weather effects.

If your park is lagging or your paths are getting blocked, reducing the guest capacity can make a big difference.

Flat Ride Settings

This tab is simple. All it changes is ifflat rides need to be connected to a power source.If you turn this off, there willnot be a power requirementfor any flat ride.

Tracked Ride Settings

Predictably, the first option here is to decide iftracked rides, whichincludes both rollercoasters and transport rides, require power to work. Turning this off means they don’t need power to run.

Theextended track limitsoption is something we recommendleaving off,at least until yougain more experience building.

By default, the game hasrestrictions on track placementto avoid your angles being too steep.If this extension is enabled, these are relaxed. It will give moreflexibility when building, but will also make it more likely you’ll get a coaster withtoo much g-force.

Staff Settings

Here you canchange how staff behaveby playing with settings for morale, breaks, wages, and quitting. If you want staff to be unable to quit and happy to work for nothing, now is your chance.

Staff payis first. Chooseif staff get paid at all,and if they do, you canuse the fair pay multiplierto decide what wage they’ll be happy with; low, average, or high.

Staffmorale is increased by good pay and frequent breaks. Alternatively, you can just turn it off with this handy setting, and they’ll behappy whatever the conditions.

Staff will get tired by default and if this is enabled they willneed a staff roomand to take breaks. If this is turned on, make sure you haveextra staff to cover the breaks.

Staff quitting is the final option here, and you candecide if they are allowed to leave,ever.

Water Park Settings

Pool cleanliness settings dictate if pools will get dirtier over time,something you’ll need to negate withwater filters and maintenance, or if the water stays pristine.

You can alsoapply the cleanliness settings to flumes, which again will require filters and maintenance to keep clean if this option is enabled.

The final water park setting isif lifeguards are required to keep pools safe.Turning this off meansno more drowning guests.

Economy Settings

The economy is another area which you cancustomize to a large extent.Here are all the options available.

Player Cash

Determines if you have a finite amount of money.

If this is turned off, then you will have infinite money at all times.

Player Cash (Amount)

This allows you to specify a monetary amount you start with.

Chose from 50,000 up to 100,000 on a sliding scale.

Reset Cash

Return your cash balance to the amount specified under Player Cash.

An instant escape from bankruptcy, turn this on to reset your cash amount.

Research Tree

Decide if you want to use the research tree system.

If this is enabled, you’ll need a workshop and mechanics to generate research points to unlock new rides and facilities.

Reset Research Tree

This setting resets your research progress.

If you make a mistake, you can reset your research and select again.

Guest Refunds

Guests may ask for refunds.

If this is enabled guests may ask for refunds if they leave early due to a negative experience such as hunger, thirst, or ride breakdowns.

Guest Refund Multiplier

Changes how much guests are refunded.

This can be adjusted from 0% up to 150% and is a percentage of the park entry fee.

Demolishing Refunds

If you demolish a ride, facility, object or piece of scenery you will be refunded the build cost.

If you don’t want to lose money if you make a mistake when building, set this to on and claim back your build costs for anything demolished.

Demolishing Refund Multiplier

This changes how much of the cost you will be refunded.

The slider here goes from 0% - 100%. No, you cannot profit from your mistakes.

Loans

This changes if loans are available.

If you disable loans while you have some in the game, they will be removed and essentially written off.

Resolve Active Loans

This cancels all existing loans.

Get a fresh start by canceling all your existing loans, fee free.

Changing The Sandbox Settings For An Active Park

If you choose one of thedefault options,you canstill adjust your sandbox parkas you go along. While in the park, go to thepause menu(escape on PC) and you’ll see Sandbox Settings as the sixth option, just below settings.

Clicking into this menu willstill give you access to all the same settings you get in custom mode.This means that even if you choose one of the pre-set options, you’re able to stilladjust anything at any time.