When dealing with troublesome enemies inMetaphor: ReFantazio, a Synthesis skill might be handy as they’re naturally much stronger than your regular abilities. These special moves are harder to use, but the combined effort of your party members gives a huge payoff during battles.

You’ll come across Synthesis moves early in the game, and building your team around them is a viable strategy for going through the game’s various dungeons. They can also be made stronger as you approach the end-game, so learning how to use them effectively is almost mandatory.

The protagonist selecting a Synthesis move in Metaphor ReFantazio.

How To Use Synthesis

Synthesis is unlockedon June 11 once Hulkenberg joins the party. After choosing Synthesis on the battle command wheel, you can pick any available skills to use immediately. Theycost more MP than normalbut are equally stronger.

They also cost one Turn Icon per character involved. Most require two characters, but certain Synthesis require three characters, costing you three Turns at once. Synthesis cannot be used if a character is down or inflicted any Ailment.

Acessories that enhance Synthesis skills in Metaphor ReFantazio.

All involved charactersneed the correct Archetype equippedand the required MP cost, so be careful not to be drained out of it early into a dungeon. Some Synthesisrequires multiple of the same Archetypeline to activate.

The Prince Archetype is unique, asit can replace any other Archetypein a Synthesis. It also has access to the game’s strongest Synthesis and can also (symbolically) use a Synthesis from each of your party members' main Archetypes.

The Mage Archetype’s Synthesis Skills in Metaphor ReFantazio

Synthesis can missjust like any other attack, rendering multiple of your turns useless. But if you strike a weakness or critical hit, youget multiple Half Turn Iconsequaling how many Icons were used in the move.

Some items and skills willalter a Synthesis' cost and strength, making them more effective. These are:

The Prince Archetype using a Synthesis move in Metaphor ReFantazio

Chain of Bonds

Accessory

Reduces the number of characters for Synthesis requiring the same Archetype tree.

Buy from Magic Shops at night (Alonzo Rank 6)

Triples Synthesis MP cost, but increases its strength.

Increases Synthesys strength and hit rate.

Reduces Synthesis MP cost by half.

Elemental Master Rank 12

These effects will only take place ifthe equipped character is the one initiating Synthesis.

How To Unlock New Synthesis

MostSynthesis are unlocked by default, and are available as soon as you add the correct Archetype combinations to your party. They usually have unique animations or small cutscenes to add some flavor.

Some Synthesis can only be learnedafter obtaining specific skills. Kandera won’t be available untilMages get Kande at Rank 6, for example. SynthesisKandera is also identical damage-wise to regular Kanderafrom Wizard.

The Summoner tree Synthesis is unique, as itrequires obtaining specific Vessels from Moreto get new Synthesis (similar to creating masks for Masked Dancer).

All Synthesis List

Teams built around using Synthesis can be very powerful, especially if you have the correct skills and equipment combinations. The Overlord’s Sash + Magic Link combo is great for longer battles, for example, butMagic Link isn’t needed if you can finish the battlequickly.

Severe attacks are stronger than Extreme, so they should be your priority when choosing which Synthesis to use.

Rider of the Blade

Heavy Physical Light damage to one target

Knight, Healer or Commander lines.

Heavy Physical Strike damage to one target

Warrior, Brawler or Berserker lines.

Weak Magic Wind damage to all enemies

Seeker, Mage or Healer lines and Cyc skill.

All allies' attack increase (3 turns)

Seeker, Knight or Commander lines and Tarukaja skill.

All allies' critical rate increase (3 turns)

Gunner, Masked Dancer or Berserker lines.

Medium Magic Wind damage to all enemies

Seeker, Mage or Healer lines and Cyclo skill.

Thief, Faker or Merchant lines

Increases Attack/Defence/Hit/Evasion for one ally (3 turns)

Seeker, Knight or Commander lines.

Heavy Magic Wind damage to all enemies

Seeker, Mage or Healer lines and Cyclone skill.

Severe Physical Almighty damage to one target, absorbs MP

Severe Physical Strike damage to one target

Heavy Magic Wind damage to one enemy

Soul Hacker

Seeker, Mage or Healer lines + Knight, Healer or Commander lines.

Trial of the Seeker

Extreme Magic Almighty damage to all enemies, restores MP

Ally Archetypes & Requirements

Royal Sword

Severe Physical Almighty damage to one target. Increased damage against Humans

Deals 9999 damage to all enemies

Any four Royal Archetypes and Chronicle of the End item.

Extreme Physical Wind damage to all enemies

Blackguard’s Hammer

Severe Physical Dark damage to one target and gives them a Dark one-time weakness

Brawler, Merchant or Summoner lines.

Fire Art

Extreme Magic Fire damage to one target with a chance of Burn

Mage, Masked Dancer or Summoner lines.

Gives an one-time weakness to Dark to all enemies

Warrior, Thief or Masked Dancer lines.

Extreme Magic Ice damage to all enemies

Seeker, Mage or Healer lines.

Wild Bore

Extreme Physical Pierce damage to one target and decreases their Attack by two stages for 3 turns

Prince

Gunner, Faker or Summoner lines.

While the Prince is technically a powered-up Seeker Archetype, it is unique enough to justify separating it from the main Seeker line.

Chronicle of the End is unlocked by leveling four Royal Archetypes to Rank 20 and speaking with More.

Weak Magic Fire damage to all enemies

Seeker, Mage or Healer lines and Bot skill.

Medium Magic Fire damage to one target

Mage, Masked Dancer or Summoner lines and Bot skill.

Medium Magic Fire damage to all enemies

Seeker, Mage or Healer lines and Botra skill.

Heavy Magic Fire damage to one target

Mage, Masked Dancer or Summoner lines and Botra skill.

Heavy Magic Fire damage to all enemies

Weak Magic Ice damage to all enemies

Seeker, Mage or Healer lines and Blizz skill.

Medium Magic Ice damage to one target

Mage, Masked Dancer or Summoner lines and Blizz skill.

Medium Magic Ice damage to all enemies

Seeker, Mage or Healer lines and Blizzra skill.

Heavy Magic Ice damage to one target

Mage, Masked Dancer or Summoner lines and Blizzra skill.

Heavy Magic Ice damage to all enemies

Seeker, Mage or Healer lines and Blizzaton skill.

Weak Magic Electric damage to all enemies

Seeker, Mage or Healer lines and Kande skill.

Medium Magic Electric damage to one target

Mage, Masked Dancer or Summoner lines and Kande skill.

Medium Magic Electric damage to all enemies

Seeker, Mage or Healer lines and Kandera skill.

Heavy Magic Electric damage to one target

Mage, Masked Dancer or Summoner lines and Kandera skill.

Heavy Magic Electric damage to all enemies

Seeker, Mage or Healer lines and Kandeon skill.

Severe Magic Fire damage to one target

Mage/Wizard/Elemental Master

Seeker, Mage or Healer lines + Mage, Masked Dancer or Summoner lines.

Thief, Faker or Merchant lines.

Severe Magic Electric damage to one target

Wizard/Elemental Master

Mage, Masked Dancer or Summoner lines + Mage, Masked Dancer or Summoner lines.

Precipice of the Abyss

Severe Magic Almighty damage to all enemies

Elemental Master

Heavy Magic Dark damage to all enemies

Seeker, Mage or Healer lines and Mudodyne skill.

Extreme Magic Dark damage to all enemies

Extreme Magic Dark damage to one target

Weak Physical Slash damage to all enemies

Bamboo Splitter

Heavy Physical Slash damage to one target, gives a Turn Icon if kills

Peerless Stonecleaver

Severe Physical Slash damage to one target, gives a Turn Icon if kills

Warrior/Swordmaster/Samurai/Royal Warrior

Warrior, Thief or Masked Dancer lines + Warrior, Brawler or Berserker lines.

Vorpal Blade

Extreme Physical Slash damage to all enemies and lowers their Attack for 3 turns

Phantom Swordswarm

Medium Physical Slash damage to one target 4-6 times, gives a Turn Icon if kills

Crimson Moon Sword Art

Severy Physical Slash damage to all enemies with a chance of Charm

Jump Thrust

Medium Physical Pierce damage to one target and lowers their Defense for 3 turns

Negates one Slash/Pierce/Strike attack for an ally

Negates one Elemental attack for an ally

Hammer of Justice

Heavy Physical Pierce damage to one target and gives them a Pierce one-time weakness

Increase Defense of all allies for 3 turns

Seeker, Knight or Commander lines and Rakukaja skill.

Leap Thrust

Heavy Physical Pierce damage to one target and lowers their defense for 3 turns

Magic Knight’s Hammer

Extreme Physical Electric damage to one target and gives them an Electric one-time weakness

Flying Guard Thrust

Extreme Physical Pierce damage to one target and lowers their defense for 3 turns

Crusader’s Hammer

Severe Physical Light damage to one target and gives them a Light one-time weakness

Peerless Sanctity

Severe Physical Light damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns

Paladin/Royal Knight

Seeker, Knight or Commander lines + Knight, Healer or Commander lines.

Negates one Physical attack for an ally

Peerless Shadow

Severe Physical Dark damage to all enemies and decreases their Attack/Defense/Hit/Evasion for 3 turns

Dark Knight/Royal Knight

Warrior, Thief or Masked Dancer lines + Knight, Healer or Commander lines.

Negates one non-Almighty attack for all allies

Light Magic Dark damage to all enemies

Seeker, Mage or Healer lines and Mudo skill.

Medium Magic Dark damage to all enemies

Seeker, Mage or Healer lines and Mudoon skill.

Ice Art

Extreme Magic Ice damage to one target with a chance of Frostbite

Godkiller

Extreme Physical Dark damage to one target with a high chance of one-hit killing

Phantom Tracer

Extreme Physical Slash damage to one target and removes buff effects

Bloodrain Twin Ninpo

Severe Physical Slash damage to one target and removes all types of buffs (including Repel)

Gives an one-time weakness to Fire to all enemies

Gives an one-time weakness to Ice to all enemies

High chance of one-hit killing all enemies

Summon Lizardman

Extreme Physical Electric damage to one target and lowers their defence for 3 turns

Summon Undead King

Severe Magic Dark damage to one target with an one-hit-kill chance

Thief, Faker or Merchant lines and Gravelord Vessel item.

Summon Eagle Lion King

Extreme Magical Wind damage to all enemies and lowers their attack by two stages for 3 turns

Summon Dragon God

Severe Magic Fire damage to all enemies and removes their buffs

Mage, Masked Dancer or Summoner lines and Priestess Heart item.

Medium Physical Strike damage to all enemies 1-3 times

Warrior, Brawler or Berserker lines and Minotaur Vessel item.

Medium Magical Electric damage to one target 2-4 times

Summon Deity

Extreme Magic Light damage to all enemies with a chance of Daze

Devil Summoner

Mage, Masked Dancer or Summoner lines and Conch Shell Vessel item.

Summon Fury

Extreme Magic Strike damage to all enemies, decreases their attack and defense for 3 turns

Knight, Healer or Commander lines and Trident Vessel item.

Summon Tyrant

Severe Magic Almighty damage to all enemies with a chance of Hex

Thief, Faker or Merchant lines and Buzzling Fly Vessel item.

Extreme Physical Slash damage to one target, ignores resistances

Wanton Destruction

Extreme Physical Strike damage to one target and gives them a Strike one-time weakness

Battlecry Tackle

Heavy Physical Strike damage to all enemies 1-3 times, ignores resistances

Deadly Eraser

Severe Physical Almighty damage to one target and removes all types of buffs (including Repels)

Wild Barrage

Medium Physical Pierce damage to all enemies 2-3 times. Only available from back row

Mania Bullet

Heavy Physical Pierce damage to one target and inflicts a one-time weakness to Slash/Pierce/Strike. Only available from back row

Myriad Shots

Medium Physical Pierce damage to all enemies 3-5 times. Only available from back row

Bullet Barrage

Severe Physical Pierce damage to one target, ignores resistances. Only available from back row

Dragoroa

Extreme Magic Fire damage to one enemy with a chance of Burn. Only available from back row

Coldragoroa

Extreme Magic Ice damage to one enemy with a chance of Frostbite. Only available from back row

Draco Ray

Severe Magic Light damage to one enemy, ignores resistances. Only available from back row

All allies' Hit/Evasion increases for 3 turns

Weak Magic Light damage to all enemies

Seeker, Mage or Healer lines and Hama skill.

Medium HP restore for all allies

Knight, Healer or Commander lines and Medi skill.

Magical Injection

Creates a barrier that nullifies one status ailment for all allies

Medium Magic Light damage to all enemies

Seeker, Mage or Healer lines and Hamaon skill

Heavy HP restore for all allies

Knight, Healer or Commander lines and Medica skill

Revives all allies with full health

Heavy Magic Light damage to all enemies

Seeker, Mage or Healer lines and Hamadyne skill.

Divine Punishment

Extreme Magic Light damage to all enemies and inflicts a one-time Light weakness

Weak Physical Strike damage to all enemies 1-3 times

Energy Ray

Heavy Physical Light damage to one target. Damage increases the higher your remaining HP

Weak Physical Strike damage to all enemies 2-4 times

Super Energy Ray

Extreme Physical Light damage to one target. Damage increases the higher your remaining HP

Medium Physical Electric damage to all enemies 2-4 times

Ultimate Energy Ray

Severe Physical Light damage to one target. Damage increases the higher your remaining HP

Bodhisattva’s Palm

Severe Physical Strike damage to one target and inflicts a one-time Strike weakness. Damage increases the higher your remaining HP

Decreases Attack for all enemies (3 turns)

Knight, Healer or Commander lines and Tarunda skill.

Decreases Defense for all enemies (3 turns)

Knight, Healer or Commander lines and Rakunda skill.

Decreases Hit/Evasion for all enemies (3 turns)

Knight, Healer or Commander lines and Sukunda skill.

Decreases Attack/Defence/Hit/Evasion for one target (3 turns)

Faker/Trickster

Thief, Faker or Merchant lines + Thief, Faker or Merchant lines.

Weak Physical Almighty damage to all enemies, no MP cost

Extreme Physical Almighty damage to all enemies, no MP cost

Trickster

Thief, Faker or Merchant lines + Knight, Healer or Commander lines.

Blusterblast Maneuver

Extreme Magic Fire damage to all enemies and decreases their Hit/Evasion for 3 turns

Extreme Magic Ice damage to one target

Eureka Moment

Extreme Magic Fire damage to all enemies with a chance of Burn. Ignores resistances

Increases Attack/Defence/Hit/Evasion for all alies for 3 turns

Dynast Formation

Increases Attack/Defence/Hit/Evasion for all alies by three ranks for 3 turns

Healing Shelter Formation

Recovers 10% of all allies' HP each turn for 3 turns

Medium Magic Almighty damage to all enemies

Heavy Magic Almighty damage to all enemies

Extreme Magic Almighty damage to all enemies

Gunner, Faker or Summoner lines and Megidola skill

Removes buffs from enemies

Money Power

Increases all stats of one ally by three stages (3 turns)

Gunner, Masked Dancer or Berserker lines. Costs money.

Fortune Slots

Deals Critical Physical Almighty damage to one target with low Hit Rate

Brawler, Merchant or Summoner lines. Costs money.

Extreme Physical Almighty damage to all enemies

Warrior, Brawler or Berserker lines. Costs money.