Innistrad Remastered is an all-reprint set forMagic: The Gathering. The cards included are all ones from previous sets that took place on the plane of Innistrad (with a few minor exceptions, but those are given new Innistrad art). This lets players have access to old cards from Magic’s past and make them new.
As with all reprint sets, the reprints themselves often come with rarity shifts. The lower the rarity, the more common the card is. For the most part, this does not affect many formats. The only exception is Pauper, where only cards printed at the common rarity are legal for use in decks.
1Abundant Maw
Uncommon To Common
Originally in Eldritch Moon, Abundant Maw was part of a card cycle that had the emerge ability. Emerge is a way to make casting large spells much easier by sacrificing a creature to discount the spell.
This was an abilitymostly exclusive to the Eldrazi. The spell is decent with alright stats, but ultimately on the weaker side. The new common rarity does make it Pauper legal now, though.
2Asylum Visitor
Rare To Uncommon
Asylum Visitor has had a couple of reprints since its original release, but the Innistrad Remastered version is the first time it’s been released at a lower rarity.
The madness cost is the same as its casting cost, so you can use it for discard fodder if you were planning to cast it anyway. It is a specific card, as you need to be playing a discard deck to make the most out of the card.
3Bramble Wurm
Bramble Wurm is a way to pump up your life total quickly. If both effects go off, you can gain ten life (half of your starting life total). Its high casting cost leaves it on the weaker side, but it is easy for it to get into the graveyard.
Thanks to its new Pauper legality, it slots decently into Golgari Dredge decks there.
4Cackling Counterpart
Cackling Counterpart was released in the original Innistrad set, and despite multiple reprints over the years, it wasn’t until Innistrad Remastered that the rarity was altered.
It’s a great copy cardwith a low casting cost and has flashback to double up on your best creatures later in the game when you have a lot of extra mana to work with. Decimator Of The Provinces
Mythic To Rare
Decimator of the Provinces is a very expensive spell to cast, so the emerge cost is something you want to always be paying with it.
Its effect triggers on cast, not entering the battlefield, so even if it gets countered, all your creatures still get the stat boost and trample.
5Ghoultree
Ghoultree has massive stats, and has the potential to be castable for just one green mana if your graveyard is loaded with enough creatures.
It’s slightly weakened by having no protection, but a 10/10 is something that can’t go unanswered and forces removal to be used on it.
6Gisa And Geralf
The iconic pair of Innistrad siblings finally have had a downshift from their original mythic printing. Gisa and Geralf is a great support card for both graveyard decks and Zombie ones, supporting both strategies (and often hybrid ones).
It’s a great Dimir commander if you’re looking to play a Zombie deck.
7Graf Rats // Chittering Host
Common To Uncommon
Graf Rats is one of the few meld cards in Magic. Melding is easy; you just need Graf Rats and Midnight Scavengers on the battlefield to turn them into Chittering Host.
Chittering Host helps to make a big attack boost with menace to back them up to make them harder to block.
8Hanweir Watchkeep // Bane Of Hanweir
Hanweir Watchkeep’s Innistrad Remastered printing is actually its first since its original release in Innistrad. Unfortunately, the card is far from great.
While it is legal in Pauper now, it’s much too weak for the format. Even in dedicated Werewolf decks, it won’t do much.
9Harvest Hand // Scrounged Scythe
Harvest Hand // Scrounged Scythe is a weird card. It’s not necessarily bad, as it can offer a trade in combat and leave an Equipment behind.
However, the Equipment isn’t that great, and there are better cards that do what it does but with much more impact.
10Helvault
Helvault is a way to slowly keep your creatures safe or remove your opponents' creatures. Unfortunately, it costs a ton of mana to exile your opponents' creatures, and they come back even if Helvault ever gets removed.
The odds of you having seven mana open are low, and by the time you do, Helvault will just be taking up space.