As you work your way through the missions and events ofDisney Pixel RPG, you’ll eventually get to the point at which you’re able to upgrade your characters in a variety of ways. From leveling them up to giving them different ability customizations, you can craft the team you want, how you want them.

But what is ability customization? And what are all the options available when it comes to abilities? This guide will not only list each ability and what they do but also explain how to unlock this in-game feature and what you need before you can start rolling for new abilities.

Disney Pixel RPG character screen for Mulan showing plus paralyze ability equipped.

What Is Ability Customization?

The short and long of it is that ability customizationgives you an opportunity to get a randomized abilitythat strengthens your characters. Using this feature not only gives you an effect, like the ability to resist poison. Italso gives you a buffto yourHP, Atk, and Def stats.

How To Unlock Ability Customization

You don’t unlock the ability customization feature until you havedefeated the boss of the Zootopia: Infiltration MissiononNormal difficulty. You will then be able to getthree different items used in ability customization:

The Customization Seed (KB) is the basic form of the seed items.They can be crafted in the Crafting Menuusingten Customization Seed (KB) Fragmentsand100 Upgrade Pixels.

Disney Pixel RPG player avatar standing at the boss of the Zootopia Mission with it completed.

TheCustomization Seed(MB) and (GB) canonly be obtained through eventsand inthe Crystal Shop. They are also an option duringthe Battle Challenge through the exchange shopas you gain BC Points.

BC Points are Battle Challenge Points which canonly be earned through beating the Battle Challenge Levels. These points canonly be spent in the event shopandexpire at the conclusion of the event period. Spend them while you have them.

Disney Pixel RPG character upgrade screen with Ability Custom highlighted with an arrow.

The biggest difference between each of the seeds is that the (KB) seedspull from all abilities. The (MB) seeds increase your chances ofpulling a two-star ability. Then, the (GB) seeds give you a higher chance ofpulling three-star abilities.

Thetwo- and three-star variations of the abilities are the same, but theireffect is stronger. Using the example of Poison Resist again, theone-star gives you 30 percentresistance, thetwo-star gives you 50 percent, and thethree-star gives you 70 percent.

Disney Pixel RPG Ability Customization screen showing two random abilities to choose from and equip to your character.

So, all of the seedspull from the same pool of abilities, but you canbetter your odds of getting the stronger versionsby using the (MB) and (GB) seeds, respectively.

How Does Ability Customization Work?

Once unlocked and you have some seeds in your inventory, you’ll go to your characters, pick whichever one you want to bolster, and then click upgrade. The verylast option on the screen is “Ability Custom.”

You’ll pick one of the three different types of seeds and then hit upgrade. This willrandomly choose an ability for your character. The first time you do this, you’ll only be able to choose fromhaving no ability or a New Effect. For every roll after that, you can choose betweenthe ability you currently have equipped and the new abilityyou rolled for.

If you currently have an ability on a character and decide to pick a new one,your character forgets the old onecompletely. If you want that ability again,youhave to keep re-rollingwith seedsuntil it reappears.

All Abilities And Their Effects

There are 50 abilitiesyou can roll. And considering there are three rarities, you have a shot at 150, thanks to those variations in strength. Some of the abilities remainactive all the time. Others havecertain conditions that need to be met.

Ability Effect (1, 2, and 3 Star)

+ Paralyze

Gives you a (30%/50%/100%) chance toadd Lv 1 Paralyzeto your own attacks for two turns.

+ Poison

Gives you a (30%/50%/100%)chance toadd Lv 1 Poisonto your own attacks for two turns.

+ Skill Lock

Gives you a (30%/50%/100%) chance toadd Lv 1 Skill Lockto your own attacks for two turns.

Gives you (30%/50%/100%)ATK DOWN resist.

Atk Up at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3)ATK UP. This takes effect when the conditions are met.

Atk Up on Crit

When you’ve landed a critical hit, you are grantedATK UP(Lv 1/Lv 2/ Lv 3) for two turns.

Atk Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3)ATK UPfor two turns.

Atk Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3)ATK UPfor two turns.

Atk Up on New Wave

When facing a new wave, you are grantedATK UP(Lv 1/Lv 2/ Lv 3) for one turn.

Atk Up on Normal Attack

When using a Normal Attack, 50% chance to gainATK UP(Lv 1/Lv 2/ Lv 3) for one turn.

Atk Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3)ATK UP. The effect stays active as long as the conditions are met.

Atk Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3)ATK UPfor 1 turn.

Atk Up during Status Ailments

While suffering a Status Ailment, 30% chance ofATK UP(Lv 1/Lv 2/ Lv 3) for one turn.

Attack Skill power +(10%/15%/20%)

Crit Chance Up on New Wave

When facing a new wave, you are grantedCRIT chance UP(Lv 1/Lv 2/ Lv 3) for one turns.

Crit Chance Up on Normal Attack

When using a Normal Attack, 50% chance to gainCRIT chance UP(Lv 1/Lv 2/ Lv 3) for one turn.

Crit Power Up on New Wave

When facing a new wave, you are grantedCRIT Power UP(Lv 1/Lv 2/ Lv 3) for one turn.

Crit Power Up on Normal Attack

When using a Normal Attack, 50% chance to gainCRIT Power UP(Lv 1/Lv 2/ Lv 3) for one turn.

Damage Reduction at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3)Damage Reduction. This takes effect when the conditions are met.

Damage Reduction on Crit

When you’ve landed a critical hit, you are grantedDamage Reduction(Lv 1/Lv 2/ Lv 3) for two turns.

Damage Reduction on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3)Damage Reductionfor two turns.

Gives you (30%/50%/100%)DEF DOWN resist.

Def Up at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3)DEF UP. This takes effect when the conditions are met.

Def Up on Crit

When you’ve landed a critical hit, you are grantedDEF UP(Lv 1/Lv 2/ Lv 3) for two turns.

Def Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3)DEF UPfor two turns.

Def Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3)DEF UPfor two turns.

Def Up on New Wave

When facing a new wave, you are grantedDEF UP(Lv 1/Lv 2/ Lv 3) for one turn.

Def Up on Normal Attack

When using a Normal Attack, 50% chance to gainDEF UP(Lv 1/Lv 2/ Lv 3) for one turn.

Def Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3)DEF UP. The effect stays active as long as the conditions are met.

Def Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3)DEF UPfor 1 turn.

Def Up during Status Ailment

While suffering a Status Ailment, 30% chance ofDEF UP(Lv 1/Lv 2/ Lv 3) for one turn.

Evasion Up on Defend Usage

After using Defend, 50% chance of (LV 1/ Lv 2/Lv 3)Evasion UPfor two turns.

Evasion Up if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3)Evasion UP. The effect stays active as long as the conditions are met.

Heal Skill effect +(5%/10%/20%)

HP Regeneration at 20% HP or Less

When your HP is at 20% or less, you are granted (Lv 1/Lv 2/ Lv 3)HP Regeneration. This takes effect when the conditions are met.

HP Regeneration on Crit

When you’ve landed a critical hit, you are grantedHP Regeneration(Lv 1/Lv 2/ Lv 3) for two turns.

HP Regeneration if Party Size 4 or Less

If you have four or less party members, you are granted (Lv 1/Lv 2/ Lv 3)HP Regeneration. The effect stays active as long as the conditions are met.

HP Regeneration during Status Ailments

While suffering a Status Ailment, you’re grantedHP Regeneration(Lv 1/Lv 2/ Lv 3) for one turn.

You always haveParalyze Resist(30%/50%/100%)

You always havePoison Resist(30%/50%/100%)

You always haveSkill Lock(30%/50%/100%)

SP Charge on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3)SP Chargefor two turns.

SP Charge on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3)SP Chargefor 1 turn.

SP Charge during Status Ailments

While suffering a Status Ailment, you’re grantedSP Charge(Lv 1/Lv 2/ Lv 3) for one turn.

Skill SP consumption -(1/10%/20%)

SP Gain Up on EX Skill Activation

When your EX skill is activated, 30% chance (Lv 1/Lv 2/Lv 3)SP Gain UPfor two turns.

SP Gain Up on Skill Usage

After using your Skill, 30% (Lv 1/Lv 2/Lv 3)SP Gain UPfor 1 turn.

You always haveSP Lock(30%/50%/100%)

Stun Resist

You always haveStun Resist(30%/50%/100%)

If an ability does not state otherwise, all of these effectsonly impact that character with that equipped ability, not the whole party.