There are plenty of Gods inSmite 2that are extremely straightforward to play: their mechanics are all very simple, effective, and easy to pick up for a newer player. And then there are Gods like Ullr, who can be difficult to use, even for players who have played a fair bit.

While Ullr might be difficult to use, he can also be wildly effective in the right hands. He’s one of the most versatile Gods in Smite 2, capable of fighting from range or from melee, of dealing consistent damage, and able to self-sustain himself with relative ease.

Ullr stands on a pedestal in Smite 2.

How To Play Ullr

Ullrbelongs to theCarry role, meaning in a standard lineup, he’ll be playing next to the Support player, in the left lane. The job of the Support will be to keep the Carry alive, and the job of the Carry, Ullr, will be todeal as much damage as possible, especially to enemy Gods.

Ullr is an extremely unique God because he hasaccess to two different basic attacks,each with their own unique abilities. Having this foregoes an ultimate ability, but Ullr can be capable enough, when used well, that he doesn’t necessarily need it.

The Weapon Master ability description for Ullr in Smite 2.

Weapon Master

Weapon Masteris Ullr’s passive ability, and itreduces the cooldown of the abilities for the weapon that Ullr has stowed, when an ability in the opposite weapon type is being used.

This means that if Ullr uses an Axe ability and switches to his Bow, then uses a Bow ability, the cooldown on the original Axe ability is going to be reduced.

The Wield Axes ability description for Ullr in Smite 2.

This can be extremely effective for helping Ullr put out a ton of damage in a limited amount of time, but it can also get him in trouble with his mana. Time the most effective use of this passive, or you’re going to be low enough on mana that you might have to take a trip back home before you want to.

Wield Axes

Ullr’sDual Axesare one of his two weapon types. Both weapons come with their own effect, but using the opposite weapon type still provides half of the bonus of the other.

The Wield Axes stancegives Ullr additional Lifesteal on his attacks; at maximum level, that Lifesteal is 11 percent of the damage dealt. That adds up to quite a bit over the course of a match, and is particularly useful for regenerating health while taking down a group of minions.

Ullr attacks enemy minions with his axes in Smite 2.

When To Use Ullr’s Axes

Ullr is best used as fluid throughout the match, but there are certain times when using his Axes is going to be the most effective play.

When attacking minions without any enemy Gods around, you should generally be attacking them with your Axes. This grants you as much Lifesteal as possible and is going to keep you much more healthy than you would be otherwise.

The Thrown Axe ability description for Ullr in Smite 2.

When an enemy God has pushed into melee range, switching to your Axes is usually going to be the more beneficial option.The additional Lifesteal will give you a longer amount of time to fight.

The Axes are also goodwhen ambushing an enemy God. If you jump into the Jungle for a flanking route and get behind enemies, immediately getting into melee range can force them topanic much faster.

Ullr throws an axe at an enemy in Smite 2.

Thrown Axe

Thrown Axetosses an Axe that stuns and damages the enemy that comes into contact with it.

When To Use Thrown Axe

Thrown Axe ismost valuable due to the stun effect, but the damage that it deals can be considerable, too. The range it provides would not be as beneficial for Ullr as it would be if he couldn’t so quickly switch to his Bow, but it’s a great utility, and can lead to an enemy taking lethal damage because they couldn’t escape.

Invigorate has a twofold utility:

Glory Bound

Glory Boundallows Ullr toleap forward a considerable distance, dealing damage when he lands. Phantom Axes persist on the ground for three seconds after this, and if Ullr switches to his Bow inside three seconds, the Axes create a radius in which Physical Protection is reduced for enemies.

When To Use Glory Bound

Glory Bound is afantastic opener to a fight, allowing Ullr to get into range much quicker than enemies expect.Switching to the Bow immediately after will create that punishing field, allowing him to maximize damage immediately after.

This ability is anotherfantastic way to get Ullr out of trouble, as well. Few enemies have an ability that’s going to allow them to catch back up with Ullr after leaping away, making foran easy escape from danger.

The Invigorate ability description for Ullr in Smite 2.

Wield Bow

Ullr’sBow gives him a ranged Basic Attack that gives him additional Strength. It will still keep half of the Lifesteal bonus that the Axes provide; it won’t be as noticeable, but any healing is helpful, particularly stretched out over time.

When To Use Ullr’s Bow

Ullr shouldgenerally have the Bow equippedin situations where afriendly Support is filling in a tank-style role, taking the brunt of punishment from enemies and trying to keep you out of harm’s way. The Bowcan deal exceptional damage, particularly with smart use of his abilities.

Having the option to switch to ranged attacksaffords Ullr so many possibilities he wouldn’t otherwise have, and can do a lot for extending his lifespan.

Ullr runs with increased speed in Smite 2.

Bladed Arrow

TheBladed Arrowabilityfires an arrow that passes through all targets in front of it, dealing damage to all of them.

When To Use Bladed Arrow

Bladed Arrow is best used as amulti-target ability. While it does do decent damage, it’s going to be a little bit lackluster on a single-target, especially a single enemy God. But, if youlaunch it through a group of minions and/or Gods, it can improve the overall damage it does considerably.

Expose Weakness

Expose Weakness increases attack speed by a considerable amount for five seconds; 20 percent increased at the lowest level, and 40 percent increased at the highest.

When To Use Expose Weakness

Expose Weakness does anincredible job improving Ullr’s overall damage, without disrupting his usual attack flow.Enemies also might not anticipate the damage increase because, from their point of view, you’re just hitting them with your Basic Attacks.

Hail of Arrows

Hail of Arrowsfires a volley in front of Ullr;the arrows stay in the ground for three seconds, andswitching to his Axes inside that period creates a field that slows enemies.

When To Use Hail Of Arrows

Hail Of Arrows is agreat ability for damaging a group of minions, and the slowing effect that it has can be a great way to limit an enemy God’s options. Put in the right spot,it can make a retreat difficult for them;combined with Glory Bound, and it makes it nearly impossible for them to escape.

The Glory Bound ability description for Ullr in Smite 2.

Ullr leaps towards an enemy in Smite 2.