Marksman rifles inCall of Duty: Black Ops 6are some of the most specialized primary weapons, behind only sniper rifles and shotguns. Not all marksman rifles have the one-shot capabilities that those weapon classes have, and the ones that do take more skill to pull off.

The SWAT 5.56 is one of two burst-fire marksman rifles, along with the AEK-973. Both of these burst-fire weapons can be extremely capable in the right hands, and also cost you easily winnable gunfights if you make one mistake with them.

The default SWAT 5.56 stats in Call of Duty: Black Ops 6.

SWAT 5.56 Strengths And Weaknesses

The SWAT 5.56 is, in its ideal scenario, one of the best weapons there is. It hasone-burst potential, without needing to land any headshots. All three shots landing on the body of an enemy will drop them, giving it one of thebest time-to-kills of any weapon in the gamethat can’t outright kill in one shot.

Close And Long Range Disadvantages

The problem with it is,if you don’t land a full burst on an enemy, it’s likelythey’re going to be able to drop youbefore that second burst leaves your SWAT, particularly in anything other than medium range.

In close range, the SWAT is going to vary wildly in performance based on your enemies' movement capabilities. If an enemy isvery close and moving horizontallyfrom you,you’re likely to missat least part of your burst, and the enemy is going to punish you for it.

The SWAT 5.56 in the shooting range of Call of Duty: Black Ops 6.

Inlong range, it can bedifficult to keep the entire burst on an enemywithout stacking quite a few stability-improving attachments on the weapon.

If any enemy is behind cover, it’s going to give you an even smaller target, making the SWAT one of the worst marksman rifles for combating snipers with, especially compared tothe Tsarkov.

The Overkill Wildcard in Call of Duty: Black Ops 6.

Overkill Wildcard

These loadouts are going to includetheOverkill Wildcard, whichallows you to bring two primary weaponsas opposed to one primary and one secondary. If you’re not very comfortable with a secondary weapon, you can forego it for a different option, though there are going to be certain situations where you’re at a disadvantage.

The ability to bring a second primary weapon can help cover the range weaknesses that the SWAT possesses. You cancover either close or long range with your other weapon, ensuring you’re using your SWAT in its ideal situation and not getting thrown into situations you have no answer for.

The default stats for the KSV in Call of Duty: Black Ops 6.

SWAT 5.56 | KSV

The SWAT 5.56 and theKSVmake a weapon combination that performsexceptionally well in close and medium range. You’re still going to be at a disadvantage against sniper rifles, but most loadouts are when engaging snipers in their preferred situation.

SWAT 5.56 Build

This SWAT build is meant to give it good performance at the closer and further edge of medium range, with a balance of attachmentshelping recoil, flinch, and handling.

Thevertical recoilis the main problem with this weapon’s recoil, and thecompensatorwill help keep that down. Theextended magwill improve your multi-kill potential, while thecommandogripandheavy stockwill improve how easy it is to maneuver the weapon in difficult situations.

The SWAT 5.56 gunsmith build for this loadout in Call of Duty: Black Ops 6.

Optic

Largely preference, but the Jason Armory 2x is a great, flexible scope.

Magazine

Extended Mag I

+10 Magazine Capacity | +13% Reload Time | +15% Empty Reload Time

Rear Grip

Commando Grip

+13% Aim Down Sight Speed | +14% Sprint To Fire Speed

Heavy Stock

+ Flinch Resistance

The KSV buildis going to be very dependent on preference; it’s a weapon that functions in one particular kind of range, so whatever playstyle you’re personally comfortable with is going to be perfectly viable. If you’re arun-and-gunplayer, attachments that improvemobility and weapon handlingwill be important.If not, attachments that keep itmore stable will be beneficial.

The SWAT 5.56 | KSV Full Loadout

This loadout is meant todeny enemies intel on your location, giving youmore freedom for flanksin both close range and medium range. Either way, you’ll have a weapon capable of bringing down enemies with great speed.

Fast Handsas perk two is worthwhile for those close-range situations where somebody surprises you. It keeps you from trying to engage at that range with the SWAT, and lets youget your KSV into your hands much quicker.

A SWAT 5.56 and KSV loadout in Call of Duty: Black Ops 6.

SWAT 5.56

Overkill

Close-Range Weapon Alternate

If you’d prefer, the KSV can be swapped out for a shotgun; theMarine SP is going to give you one-shot potential in close range, even if it limits your closer-medium range possibilities slightly.

This will let youeasily dispatch SMGs sliding at you in close-range, but it is going to mean you need to be comfortable either closing the gap quickly with the shotgun against enemies around ten meters away or so, or else be comfortable using your SWAT in that range.

A Marine SP build in Call of Duty: Black Ops 6.

Barrel

Long Barrel

+0.5M Effective Range | +27% Reload Time | +24% Empty Reload Time

Stock

Combat Stock

+11% Sprint To Fire Speed | +50% Slide To Fire Speed

Fire Mod

Rapid Fire

+13% Fire Rate | +25% Recoil Gun Kick | +20% Horizontal Recoil | +25% Vertical Recoil

SWAT 5.56 | SVD

TheSWAT 5.56 can be configured to perform better at close range, allowing you to bring a sniper rifle if you’d prefer.This loadout is going to sacrifice some of the super-close range capabilities, but it’s going to give you one-shot potential at long range.

This loadout is going to beparticularly good in Warzone, where many fights are in those longer ranges.

The SVD in the sniper rifle category of Call of Duty: Black Ops 6.

Weapon Builds

The SWAT 5.56 takes some work to get into shape for this kind of handling, but it does entirely change the possibilities of the weapon.

Every single attachmentin this build is going to give the weaponbetter speedin some way orimprove the time-to-killat the cost of accuracy. That accuracy penalty is not going to hurt as much in close-range, where enemies take up much more of your screen.

A SWAT 5.56 mobility-focused build in Call of Duty: Black Ops 6.

Fast Mag I

+14% Reload Quickness | +13% Empty Reload Quickness | +5% Aim Down Sight Speed | +5% Sprint To Fire Speed

Light Stock

Tactical Laser

Adds Tactical Stance, which is fantastic for close-range fights with this build.

+15% Fire Rate | -10% Bullet Velocity | +30% Recoil Gun Kick/Horizontal Recoil/Vertical Recoil

Aiming down sights with the SVD in the firing range in Call of Duty: Black Ops 6.

TheSVDis a sniper bordering onabsurd effectiveness, with the possibility of one-shotting to the chest with afire rate of two shots per second.

Because it’s a sniper rifle,build this weapon in whatever way you’re most comfortable with. The only thing that’s important with this weapon is consistently hitting someone in either the upper chest or the head, and that’s going to look different for everyone.

The only attachment this SVD build is built around is going to be athermal scope.

The SWAT 5.56 | SVD Full Loadout

This SWAT 5.56 loadout is primarily suited around complimenting the smoke grenades as the tactical. This is going to give youextra opportunities to get easy kills with the SVD(and the SWAT 5.56 if you end up ditching one of the included attachments for a thermal scope there.)

Thespring mineis going to help you watch your own back, and themolotovorimpact grenadeis going to be great to toss into a smoke area full of enemies. Lastly,Cold-Bloodedwill ensure enemies can’t see you through your own smoke,giving you a distinct advantage.