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Much ofSynduality: Echo Of Ada’smarketing made it seem like a much more story-focused endeavor than it actually is. While the game is mostly one you’ll play solo, it is still in a world filled with other players while gathering resources, not while progressing the plot. There is no strict end-goal to Synduality.
Yet with all that said, there is actually a single-player portion, but you need to unlock it first. It takes a decent bit of effort before it finally becomes available, though it is at least a refreshing different activity with much less risk involved than your standard sortie. Let’s show you how to unlock it.
Keep in mind thatSynduality is an always-online game, and requires PS Plus/Xbox Gold when played on console, even for single-player content.
How To Unlock Single-Player Missions
When you begin Synduality, the only option you have will be to Sortie in the Northern Zone. And for a good, long while, that will be the only activity you have. To eventually unlock the single-player missions,you will have to be connected by the Amasia Collapse Investigation Committee. Or the CIC, for short.
There’s no fast-and-hard method for when you’ll be contacted, nor a specific act that needs to be done.Once you have completed enough Requestsfrom the various organisations, the CIC will contact you. This will most likely occur before you unlock the Southern Zone for exploration, and can’t be missed. Just keep up with the requests and it will eventually unlock.
After the CIC contacts you,a new tab will appear in the Requests section, below the other organisations. This is where you will access the CIC’s missions, which are all single-player.
How Do Single-Player Missions Work?
The single-player missions offered by the CIC work a bit differently than your typical sorties in the Northern and Southern Zone. For one,you are given pre-set equipment, a Bowierabbit Cradlecoffin and two weapons, an energy and live ammunition one. You get to keep your Magus, thoughtheir skills will be changed to fit the missionin question.
They also do not take part in the typical zones, but incustom-built zones that are much more linear. You are the only human player in these zones, meaning you always know what threats to expect.
You alsodo not lose anything upon death, because nothing during the mission is yours. As such, you can be a bit more reckless during these missions or use them as a form of training. The enemies you will face, which will be a mixture of bandit Cradlecoffins and Enders, will still hit just as hard.
The goal during the CIC missions is tocollect surveillance logs that were lostduring the collapse of the city of Amasia. The number varies per mission, though is typically around five per mission. This is where the majority of historical items are gathered in Synduality. There is only one log that must be gathered per mission, thoughyou can replay any mission later to collect any you missed.
This format never really changes, thoughthere is at least a good variety of environments, and some custom scenarios to challenge yourself at times.
Do You Keep Your Rewards From Single-Player Missions?
It is of great benefit that death is not so cruel an affair in the CIC missions as it is in standard play. You can take risks, you can learn, and you can eventually succeed. The downside to that isyou get to keep nothing, either. Any weapons or ammo you pick up are relinquished to the CIC upon missions completion, including the Cradlecoffin they give you.
These missions also offer no compensation, withyour only reward being the surveillance logs. There are no AO crystals or materials to gather during these missions either. As such, they are really only worth doing if you want some practice in a way that doesn’t have permanent consequences, or you’re deeply interested in the lore of Synduality.