Chicken Police: Into The Hive!has a deep storyline and consists of five chapters. The tasks you need to complete in the game are called goals, some of which are mandatory, meaning you need to complete them to progress in the story.

However, some goals are optional, and if you finish the game without finding or completing them, you may feel like something is missing. To complete these, you’ll need to speak to the right characters at the right time. In this guide, we’ve listed all the goals chronologically so you won’t miss any of them.

Frank is speaking with mysterious insect lady in Chicken Police: Into The Hive!

Every Goal In The First Chapter

There are quite a few goals you may complete in the first chapter, so it’s important totalk to all the characters.By the time you finish this chapter, you should have completed a total of 11 goals. Here are all the goals in this chapter in chronological order:

Who Is This Stranger?

Mandatory

You receive this task after starting the first chapter of the game. When Sonny wakes up from his dream,a strange insect woman arrives at his home, triggering the task. After speaking with the strange woman for the first time, this task will be completed.

Marty MacChicken

After calling the Clawville Police Department, head over to Marty.Throw the Vectra Ballyou picked up from the ground at him, thenclick on the trunk of your car on the leftto take the flask and use it on Marty. This will complete the goal.

Trouble In Roachtown (1/4)

You’ll receive this task at the start of the chapterafter interrogating the Strange Ladywho arrives at Sonny’s home.

Get An Aspirin For Marty (1/2)

Optional

You’ll receive this goalonce you arrive in front of the Clawville Police Departmentafter sobering up Marty.

Speak With Monica

You’ll receive this goalafter entering the police department and speaking with Moses.This goal will be completed after your first conversation with Monica at the Shooting Range.

Moses And Plato’s Secret Mission (1/4)

Sonny is speaking with Lady Kayla in Chicken Police: Into The Hive!

You’ll receive this goal after entering the police department andexhausting all dialogues with Moses.Then, ask Moses about the Secret Mission.

What’s Up With Monica? (1/3)

Opitonal

You will automatically receive this goal after talking to Moses,going to the Shooting Range, and first encountering Monica. After your mandatory conversation with her at the Shooting Range, you will obtain a clue about this goal. Don’t forget to ask her’Everything is ok?‘while at the reception.

Get An Aspirin For Marty (2/2)

If you ask Monica about Marty’s headache at the Shooting Range, she will say that she has aspirin. After Monica returns to the reception,asking her about ‘Aspirin’ will complete this goal.

Permission For Hive Entry (2/2)

At the end of your conversation with Monica at the Shooting Range, you will need to ask Moses for help.Ask Moses about’Permission.‘Then,ask Monica at the reception about’Papers.‘She will give you the Unsigned Permission, which will be added to your inventory.Use this item on Mosesto complete the goal.

Trouble In Roachtown (2/4)

When Zipp’s Café becomes accessible,(when you obtain the ‘Into The Hive!’ goal), if youexhaust all of Zipp’s dialogues, he will mention that he hasn’t seen Frank in a long time.

A Strange Souvenir (1/4)

When you obtain the’Into The Hive!‘goal, go to Zipp’s Café and exhaust all of Zipp’s dialogues. Thenask him about’Missing Tail’to trigger this goal.

Secrets of the Church (1/3)

Marty and Sonny is planning to enter M.E.A.T. Factory in Chicken Police: Into The Hive!

When you obtain the’Into The Hive!‘goal, go to Zipp’s Café and enter the café.After looking at the New Unity Church posteron the left,ask Zipp about the Churchto trigger this goal.(This is an optional clue.)

Trouble In Roachtown (3/4)

After going to Hive’s Graveyard,solve the broken glass puzzle.Then, you will obtain the Piece of Bottle item.Use it on Uncle Joeto get a clue about this goal. You can also ask Uncle Joe about’Missing Bodies’to get another clue for this task.

Into The Hive! (2/2)

This goal will be completedwhen you go to The Distant Light.

The Distant Light (1/2)

This goal will begin the first time yougo to The Distant Light.

Lovebirds

The first time you go to The Distant Light, you won’t be able to enter inside. One way to get inside is to threaten Hank. However, if youtalk to the Buzzing Lady, Calla, who is on the street, andask her about Hank, this goal will begin. If you thenask Hank about Calla, the goal will be completed.

The Distant Light (2/2)

After entering The Distant Light building, you will get a clue about this goal when you talk to the Cocroach Goon on the right side. Then,after asking Bart Ender about the pianist, talk to Douglas, who will be sleeping while standing, drunk. When you ask Bart Ender about Douglas,he will give you a Strong Drink, which you should use on Douglas.Then, ask Douglas about the Queen andwin one of his games.This will reward you with the Password To The Queen item.Use this item on the Cockroach Goonto complete this task.

Lost Melodies (1/3)

After using the Strong Drink on Douglas to sober him up,ask him about the VIP to start this goal.When you first reach the Queen,ask her about Douglas.She will say that if he heals his hands and solves his drinking problem, she will accept him. Then,return to Douglas and ask him about’Just a miracle.‘This will give Sonny a clue that Bubo might be able to heal his hands.

Filmar’s Patron (1/3)

After you finish questioning the Queen, Filmar will come to your location. First, look at him, thenexhaust all of his dialogues to start this goal.

A Strange Souvenir (2/4)

After finishing questioning the Queen, Filmar will come to your location. If you look at him and thenask him about Zipp’s Tail, he will tell you that the tail might be at Mick’s headquarters, giving you a clue for this goal.

Let’s Speak With Frank (2/2)

After questioning the Queen,go to Frank’s Place and enter the building.After speaking with him, he will die, and this goal will be completed.

Frank Is Dead (1/3)

After questioning the Queen,go to Frank’s Place and enter the building.After speaking with him, he will die, and this goal will begin. If youclick on Frank’s corpse, you will obtain a clue, and you will need to go to Bubo. This will unlock Bubo’s Clinic.

Zenaida’s Greatest Treasure (2/2)

After questioning the Queen,go to Frank’s Place and enter the building.On the left, you willsee a Desk With Stuff.Click on it, and you willfind a letter on the desk.Take it, and it will be added to your inventory. If you inspect it and look at the back, you will learn that Frank helped Queen’s daughter, Zelina, escape to Avirya. If yougive the letter to the Queen, this goal will be completed regardless of the answer you choose.

What Is M.E.A.T.? (1/3)

After unlocking Bubo’s Clinic, you must go to Bubo. If youask him about M.E.A.T., this goal will begin.

Lost Melodies (2/3)

After unlocking Bubo’s Clinic,ask Bubo about the’Hands of the pianist.‘Then,go to Distant Light and ask Douglas about’Dr. Bubo.‘This will make him leave the bar and head to the clinic.Thenask Queen about’Forger of bones.‘You will be able to complete this goal in the following chapters.

Frank Is Dead (2/3)

After unlocking Bubo’s Clinic,ask Bubo’About Frank.‘He will tell you to bring Frank’s body to the clinic.Go back to Frank’s Placeand enter the apartment. You will see that Frank’s body is no longer there.Click on the sofa where his body was previously found, and then click on the stain there to obtain the Golden Fang.

Every Goal In The Second Chapter

A large part of this chapter takes place in The Ivory Place. However, you will need to find key items from other locations to complete optional goals. By the end of this chapter,you should have completed a total of 14 goals.Here is the chronological order of all the goals:

Mr. Cassidy Lupus (1/2)

After talking to Bloodboyle, click on the stairs in the department andhead to the offices.Here, you will see Cassidy Lupus, and this goal will begin. After talking to him, you will be able to interrogate him.Once you interrogate him, you will obtain several clues.

The Premiere of El Wuff (1/3)

This goal will beginafter you finish interrogating Cassidy Lupus.Once you have finished interrogating him,don’t forget to ask Monica at the reception about the party.

Moses And Plato’s Secret Mission (2/3)

Sonny and Monica is speaking with Zipp and Uncle Mullen in Chicken Police: Into The Hive!

If youclick on Moses’ deskin the office after interrogating Lupus andagree to rummage through it, the item ‘Message From The King’ will be added to your inventory, and you will find a clue to continue this goal.

Lewis And The King (1/3)

Sonny is facing with Lady Kayla in Chicken Police: Into The Hive!

After returning to Sonny’s Flat, call Lewis. Once you haveexhausted his dialogues, ask him about’the king.‘This will start the goal.

The Premiere of El Wuff (2/3)

After arriving at Ivory Place with Marty and Lewis,talk to everyone there.Then, King Hector and his new advisor, Lady Kayla, will enter the venue.

Moses And Plato’s Secret Mission (3/4)

After King Hector and his new advisor, Lady Kayla, arrive at Ivory Place,use the’Message From The King’itemyou obtained from Moses’s desk in the department officeon King Hector.This will provide you with a clue for this goal. you’re able to complete this goal in the next chapter.

What’s Up With Monica? (2/3)

When Monica is with you at Ivory Place, and after King Hector and his new advisor, Lady Kayla, arrive, talk to Lupus.This will give you a clue about Monica’s past.

Secrets of the Church (2/3)

After interrogating Lady Kaylaat Ivory Place, you will obtain a clue for this goal.

The Premiere of El Wuff (3/3)

After interrogating Lady Kaylaat Ivory Place, this goal will be completed.

Mr. Cassidy Lupus (2/2)

After leaving The Ivory Place and entering the Dressing Room on set,ask Lupus about Percy to get the final clue.Then,click on Percy’s bodyin the room to complete this goal.

A Strange Code? (1/2)

After taking the music box from the table where Percy died in the Dressing Room,complete the rhythm memory game.This will add the strange paper to your inventory, and this goal will begin. Then,use the strange paper on Filmar, who has arrived on set. He will tell you that the writing on the paper is in an ancient insect language.

Like A Fortress (2/3)

After using the Strange Paper on Filmar on the film set,talk to Monica and then leave the set to go to Marty’s Nest.This will give you a clue for this goal.

Every Goal In The Third Chapter

By the time you finish this chapter,you should have completed a total of 22 goals. While most of this chapter takes place in the M.E.A.T. Factory, it also includes easily overlooked goals like Bloodboyle’s Birthday. Here is the chronological order of all the goals in this chapter:

Like A Fortress (3/3)

You willstart this chapter in front of Zipp’s Café, and this goal will be completed automatically.

What Is M.E.A.T.? (2/3)

After starting the chapter,ask Zipp at Zipp’s Café about M.E.A.T.This will add a tin can containing this product to your inventory and provide a clue. After using the Strange Paper on Zipp, you will be able togo to Bubo’s Clinic.Enter through the back door of his clinic.Use the Tin Can item on Bubo.Then,combine the Golden Fang in your inventory with the Tin Can, which will open the tin can. Use the opened tin can again on Bubo. This will allow you to complete this goal in the later chapters when you return to Bubo.

Lost Melodies (3/3)

When Bubo’s Clinic becomes available for a visit, if you have progressed this task, you willsee Douglas coming in for surgeryin the back room.After talking to him, he will leave. Then,go back to The Distant Light and speak to Queen about Douglas.This will complete the goal.

Moses And Plato’s Secret Mission (4/4)

When you return to the Clawville Police Department,use theMessage From The King—which you took from Moses’ desk in the previous chapter—on Moses. This will complete the goal.

Bloodboyle’s Birthday

When you return to the Clawville Police Department,speak with Monica at the reception twiceto start this goal. First, you need toinvite all the guests to the birthday party using the’ask’option.Invite Moses at the department, Bubo at the clinic, then Uncle Mullen and Zipp at Zipp’s Café. Once you’ve invited everyone, return to the police department. Your next objective will be to find a gift for Bloodboyle. To do this,give Monica the Golden Fang you found in Frank’s apartment.This will complete the goal.

A Strange Code? (2/2)

If youuse the Strange Code from your inventory on Queen Zenaida, this goal will be completed.

Lewis And The King (2/3)

After returning to Sonny’s Flat,call Lewis and invite him over,then use the Strange Paper from your inventory on him.Once you’ve finished questioning Lewis, you’ll gain an additional clue about this goal.

Lewis And The King (3/3)

After questioning Lewis,he and Calla will leave your home.Sonny will fall asleep after Marty leaves, and laterhe’ll join Marty for dinner at his place.This will complete the goal.

Filmar’s Patron (3/3)

After the dinner at Marty’s place, you’llreturn to the police department.Filmar will be there as well—exhaust all dialogue with him, and thenask him about the’Kingsguard’to complete this goal.

What Is M.E.A.T.? (3/3)

Once the M.E.A.T. Factory is unlockedon your map,go to Bubo’s Clinicbefore heading the factory. Talking to Bubo will complete this goal.

Frank Is Dead (3/3)

Once you enter the M.E.A.T. Factory andreach the room where Frank’s body is located, this goal will be completed.

A Strange Souvenir (3/4)

After entering the M.E.A.T. Factory andreaching the room where Frank’s body is, you willfind Zipp’s tail hanging on a hook on the left side of the door.This is an essential item you need to collect to complete this goal.

Every Goal In The Fourth Chapter

There aren’t many goals to complete in this chapter. However, if you’ve been focusing on goals,you’ll have completed a total of 28 goalsby the end of this chapter, leaving just one goal remaining. Here’s the chronological order of the goals you can complete:

Farewell, Clawville (1/2)

At the beginning of the chapter, you will start in front of the police department.Once you enter, you will automatically take this goal.

What’s Up With Monica? (3/3)

Just as you’re about to leave Clawville Central Railway Station, Monica will approach you. If youclick on the Suspicious Cargo in front of the train three times, Sonny will decide not to leave. You will then find yourself in front of Zipp’s Café with Monica, and this goal will be completed.

A Strange Souvenir (4/4)

When you return to Zipp’s Café,use the Zipp’s Tail from your inventory, which you obtained in the previous chapter at M.E.A.T. Factory,on Zipp.This will complete the goal.

The Big Plan!

First,talk to Zippat Zipp’s Café. Then,go to Queen and speak with her and Calla.After that,talk to Mosesat the department. When youhead to Sonny’s Flat, this goal will be completed.

Every Goal In The Fifth Chapter

If you have completed all the goals,only one goal remains.This is a mandatory goal andwill be automatically completedafter finishing the story.If there are any goals you haven’t completed in this chapter, make sure to play the previous sections to finish them.

Additionally, if you have completed all 27 goals,you will earn the’RPGamer’achievement.

Secrets of the Church (3/3)

After entering the cathedral,go up to the attic and click on the red hanging flagon the left side. Then, return to the previous room andfind the coat hanger inside the huge suitcase.Use it on the red hanging flagon the left side. This will bring you to the area with the altar. After watching the cutscenes, this goal will be completed.